Overall, the vision of Control is extremely well realised. Control takes place in The Oldest House which is perhaps the greatest character in the game, you think you know what it is going to throw at you next but it always has something new to surprise you. It’s a fantastic area to explore and never outstays its welcome, which is good because the game is pretty lengthy. The environments and character models all look great too, the sterile and angular environments look great.

The combat works well but is not a showstopper by any means. The game’s well of toys and powers runs dry pretty quicky and I found myself sticking to the things I liked the most and upgrading exclusively them. Enemies do very little to get you to change up your approach and most encounters can be solved by staggering the spamming of your telekinesis ability rather than outright spamming it.

The personal mods system is by far the weakest aspect of the game. You will mostly collect mods just to trash and with no options to auto-sell or expand your inventory they just become a nuisance. It is by no means a dealbreaker but it is an aspect that seems oddly under-considered and in spite of the rest of the great decisions made on this title. Optional challenges also reward you in mods which is a great motivation to skip them entirely.

Saying that, Control takes the Remedy formula to the next level. Narrative was always the strongest suit of their titles and this game is awash with great dialogue, files, audio logs and videos. The writing runs the gamut from funny, scary all the way through to making you question the reality you find yourself in. It rattles through so many concepts (scientific, occult, work drama etc) that I find it unbelievable that this amount of research has gone into building this world. It's an impressive spectacle and credit to the team.

Reviewed on Oct 26, 2023


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