Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

2 days

Last played

July 31, 2022

First played

July 28, 2022

Platforms Played

DISPLAY


I played the original WarioWare, Inc.: Mega Microgame$ a few months ago and really liked it, so the natural thing was to try out the sequel afterwards... and I absolutely adore Twisted. It's your classic absurdist and over the top vignettes scattered across a cast of Wario & company as they take advantage of a happy accident known as "motion controls." The difference between then and now? The gyro sensor makes for a much more effective yet simplified form of motion controls when compared to say, the Kinect or the emulated motion controls of the Wii Remote, and while the microgames will absolutely demand mastery of the rotation mechanics, spinning my device around as part of the game has never felt so intuitive and responsive as compared to any other form of motion controls I've dealt with. It astounds me that this was released back in 2004, and it's ever so playful and addicting alongside its chippy & cheerful tunes and childish, sloppy artstyle, uncompromising in how it constantly challenged my perception of what it meant to be a "game" and never leaving me any time for frustration thanks to how rapid fire the minigames kept coming and how seamless the control scheme felt. Perhaps the only nitpick I'd point out is that Kat & Ana's section felt a little out of place, only utilizing the A button in those specific microgames, but at least I can see its purpose as a transition between strict rotation minigames and rotation minigames with more player control (i.e. having to use the A button while rotating the device).

If I had to point out the GBA game that I thought was the most GBA, it'd be between this and Drill Dozer; both games are quick, in-your-face action packed thrillers that are great for on the go fun while utilizing innovative features packaged with the GBA cartridges (the rumble pack for Drill Dozer, a gyro sensor for Warioware Twisted, and in both cases, the only two GBA titles that include force feedback). It was such a pleasure playing something as low stakes as this again in quick splurts between meetings, and I'll definitely play this every now and then just to push the thresholds further in the high score challenge of the skyscraper. A cartridge for Twisted can definitely rack up a pretty penny nowadays, so my suggestion is if you don't find this financially feasible, to find ways to install mGBA on your 3DS/Switch/Vita/phone and utilize the gyro sensors in those devices to play Twisted. It is 100% worth the effort, and while it's easy to write off the later installments of WarioWare as "control gimmicks," I cannot stress how impressed I am at the fluidity of Twisted's controls. Definitely my favorite of the franchise so far, and I'll need to explore further if they're all even a bit as enthralling as this.