My favorite art direction of any game, no humans at all. just interesting species with their own quirks, technology and history.
The gameplay is a upgrade on every single thing compare to oddyse(quick saves and calling multiple mudokons make oddyse almost obsolete) the second half for me is what really shines the Gluk executive and their institutions are full of unhinged personality and the level design becomes more intense and menacing

This review contains spoilers

3 stars if you are a fan of the series, jesus the guilty I felt after beating deep in abyss on 100% was the may drive point to play dark souls 3, what a waste of opportunity(come in made in abyss was conceptualized as a game, and tsukushi worked on Konami in the PS2 era, they should listen more to his advices(for context he supervised the game and made request like attack and behavior ideas for Ozen and Bondrewd (the only two good bosses of the game) and other stuff but after realizing how it was pushing the devs to their limits he stopped)
Pure modern rpg shovelware

It's only fun when you are playing with swordmaster and mission 16-19 are a slog(almost killing my third playthrough)but otherwise, my favorite Dmc(surfing on enemies is great)

4 key words:
Pacing
Art style
Movement complexity
Difficulty
This game is incredible epsilon is such a cool character to control and a perfect match for the challenges that you will face on this unfinished masterpiece