Oddworld: Abe's Exoddus

Oddworld: Abe's Exoddus

released on Nov 17, 1998

Oddworld: Abe's Exoddus

released on Nov 17, 1998

Abe’s peaceful retirement was shattered when visited by a vision from the Three Weirdos. Abe learned the Magog Cartel was mining Necrum, the sacred Mudokon city of the dead, to collect bones to make super-addictive SoulStorm Brew. After freeing the Mudokon spirits imprisoned in the Mudanchee and Mudomo Vaults, Abe gained scary powers from the Weirdos, including the ability to heal his Mudokon friends of SoulStorm addiction, and the power to turn invisible. Infiltrating the transportation hub of FeeCo Depot, and using explosive farts to survive adventures at the Slig Barracks and Bonewerks, Abe broke into SoulStorm Brewery. There Abe learned the truth behind the secret ingredient of SoulStorm Brew... just before blasting the place to atoms with the combined power of the sobered-up Mudokon he’d rescued. Then Abe joined his brew-addled pals at Alf’s Rehab & Tea to take the cure – the journey of a lifetime starts with one step. Or is it twelve?


Also in series

Oddworld: Munch's Oddysee HD
Oddworld: Munch's Oddysee HD
Oddworld: Stranger's Wrath HD
Oddworld: Stranger's Wrath HD
Oddworld: Stranger's Wrath
Oddworld: Stranger's Wrath
Oddworld: Munch's Oddysee
Oddworld: Munch's Oddysee
Oddworld: Abe's Oddysee
Oddworld: Abe's Oddysee

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My favorite art direction of any game, no humans at all. just interesting species with their own quirks, technology and history.
The gameplay is a upgrade on every single thing compare to oddyse(quick saves and calling multiple mudokons make oddyse almost obsolete) the second half for me is what really shines the Gluk executive and their institutions are full of unhinged personality and the level design becomes more intense and menacing

One of the first game I ever played and one of my favourite from my childhood, and it still holds up to this day. Great art, sound design and atmosphere, the game speak system is (almost) as fun to play around with at age 31 as it was at age 9, great and varied puzzle platforming. While this is only my second full replay as an adult I actually enjoyed it more this time. Last playthrough I wanted to 100% it, something I never did as I kid (mostly because the game always froze up at a specific part on disk 1), and used a guide to do so. While I glad I did that, playing without a guide is so much more enjoyable, and I was only missing 9 at the end (I believe I remember one specific secret area I missed on disk 1). Overall one of my favourites as a kid remains one of my favourites as an adult. I want to give it 5 stars for nostalgia but a 4.5 better summarises my feelings of this specific playthrough.

One of the best games on the console, a perfect puzzle platformer with amazing ambience and satisfying level design to conquer.

One of my favorite things in Abes Odyssey was the Monster-Animals you had to deal with and Abes Exodus has more of them so its good. :)

GRAN EXODO, PERO PREFIERO LA ODISEA

Oddworld Abe's Oddysee fue uno de mis juegos de la infancia preferidos. Tenía un diseño único, un apartado visual increíble y mecánicas totalmente sorprendentes para mí en aquella época, como la posesión de enemigos o interactuar con otros personajes dándoles comandos. Nunca supe que hubo una secuela hasta años después, así que decidí probarlo a ver dónde seguían las aventuras del carismático Abe.

Es una secuela totalmente continuista, lo que equivale a que todas las bases del juego previo siguen aquí; solventar puzzles, plataformeo e interactuar con mudokons a los que rescatar. No obstante, se añaden un par de novedades.

Aquí se añaden los mudokons con diferentes estados de ánimo; furiosos, deprimidos, enfermos y ciegos, lo que implica nuevas interacciones que te provocarán bastante humor dentro de la partida; nuevos enemigos como los Critters, nuevos poderes como el anillo de invisibilidad y nuevas criaturas a las que poseer.

Sin embargo, hay algo que considero que pierde en comparación al primer título. Igual es por estar acostumbrado al diseño del juego previo por jugarlo desde la infancia, pero noté una falta de variedad mayor en este juego en cuanto a los escenarios. Si bien es cierto que en este juego hay una parte donde exploramos una selva y una cripta, la gran mayoría del juego se centra en escenarios industriales muy opacos con colores muy grises y apagados. A mi gusto, ninguno de estos escenarios iguala al ambiente de Las Granjas Hostiles del primer título.

Independientemente de eso, es una buena secuela que mantiene todo lo que hizo grande al primero.