Dishonored is a grim and intriguing work of art that highlights the many joyous complexities of the stealth genre.

For the longest time I hated stealth. I never saw the point of being silent and sneaky when going loud yields the same results. Dishonored changed my perspective. With Dishonored, I didn't try to be sneaky because I had to. For the first time while playing a stealth game, I went sneaky simply because I wanted to. Dishonored gives you the tools to do this in an exceptionally entertaining and unique way.

The story of Dishonored is the perfect blend of fantasy, science-fiction, and reality. You sneak around as a framed assassin with eldritch powers in rat-plagued 1800s city, all while avoiding corrupt guards and sentient electricity turrets powered by whale fat. The story is also very engaging. The achievement for beating the game has a 41% completion rate on steam. This is much higher then most other games.

And then there's the ways you can assassinate your targets. Hitman (2016) always had unique ways to kill targets, and I'm pretty sure it had these because of Dishonored.

A small criticism I have of Dishonored is how unbelievably hard it is to 100% the game. Don't even think about trying it.

Reviewed on Jul 21, 2022


1 Comment


1 year ago

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1 year ago

It's worth mentioning that one doesn't NEED to be stealthy. If you're pretty good in Dishonored's combat and build the character accordingly, you can just kill everyone loud and in plain sight and still beat the game.

But why would you, if that only makes everything worse? If the plague will spread even more, the city turns into an even bigger hell, you will feel even shittier and, as a player, it makes the game harder?

Besides, it's very empowering to do the kind of shit Dishonored asks of you without anyone seeing you doing it.

I guess that's why you wanted to be stealthy, instead of having to?