What could have been great was ruined for me by the awful progression/death system. It feels so shoe-horned in to forcibly create replayabilty and add marketable souls/rogue-like elements. Would have been so much better served as a linear game with checkpoints.
But no, so instead what remains is frustrating because you spend so much time replaying the same sections to get to a boss that will easily kill you once or twice before you can even start to get the hang of it. The bosses i also hated, being way to bulletspongy and barely reacting to your attacks unless you parry-stun them while they do immense damage.
To be fair, i am not great at the game, i usually suck at these types of parry-based combat systems. I just can never fully seem to gel with them in a way that makes the challenge fun. I only really finished it by bumping down to easy. Kung Fu-ing a bunch of dudes is great, and it looks cool, but in the end it's just not what i want it to be and that's fine since so many others seem to love it. Sleeping Dogs remains the highlight of martial arts games.
But no, so instead what remains is frustrating because you spend so much time replaying the same sections to get to a boss that will easily kill you once or twice before you can even start to get the hang of it. The bosses i also hated, being way to bulletspongy and barely reacting to your attacks unless you parry-stun them while they do immense damage.
To be fair, i am not great at the game, i usually suck at these types of parry-based combat systems. I just can never fully seem to gel with them in a way that makes the challenge fun. I only really finished it by bumping down to easy. Kung Fu-ing a bunch of dudes is great, and it looks cool, but in the end it's just not what i want it to be and that's fine since so many others seem to love it. Sleeping Dogs remains the highlight of martial arts games.