Of all the Zelda games I've played, none have conflicted me quite like Majora's Mask. When I first played this game, I hated it for how confusing it was. Years later, I gave it a second playthrough and I appreciated it more, but not on nearly the same level as seemingly every Zelda fan today.

Let's start with the positives. Majora's Mask has a great first half as you explore Clock Town as a Deku Scrub, retrieve the Ocarina of Time, and then lift the curses on a poisoned swamp and frigid mountain. The three transformation masks are all creative and fun to use and the dungeons are among the toughest and most satisfying to complete in all of Zelda. The citizens of Clock Town put most NPCs in the series to shame and the music, despite being different from other Zelda soundtracks, is just as well-crafted as one would hope. All of this brings together a powerful atmosphere unlike anything the series has seen.

This feeling holds up until after you clear the second temple, as Majora's Mask's pacing takes a nosedive. For one, you have to acquire Epona even though she is used for very little in the game. The process of getting her takes quite a while and the fence you're required to jump over with her looks like something Link himself could climb. Because the game doesn't hint at you needing her beforehand, I had to look up where to go. Even once I got to Great Bay, I hated having to retrieve the Zora eggs. Don't even get me started on the mandatory fetch quest at the bottom of the well, making sure you have a powder keg to enter Ikana Castle, or playing the Elegy of Emptiness dozens of times. These annoying roadblocks greatly affected my immersion while playing and I actually considered giving up during both of my playthroughs, something no other Zelda game has done.

As for the side quests, I'll admit I didn't look too deeply into them on my first playthrough. After I heard how great they apparently were online, I went out of my way on my second playthrough to see for myself. They were definitely well-written, but I didn't like how you were meant to go about clearing them. You often have to wait for a while before the next part of a side quest can play out and even if you do it correctly, you might mess up another part later and have to redo everything, like with the beloved Anju and Kafei quest. I completed that quest so I could finally check it off the list, but I have little interest in doing it again. The innovative three-day cycle, for as much as it adds to the game, ends up working against the side quests, which is what makes Majora's Mask a work of art for so many people.

I could talk about other things I didn't like, such as the bizarre save system and inconsistent time travel rules, but I'll stop here. My point in saying all of this is that Majora's Mask is too flawed for me to call it a masterpiece. I really wish I could like it as much as everyone else. It has some ideas that are worth admiring and I'll be forever grateful Nintendo didn't just make a straightforward sequel to Ocarina of Time, but the end result is a slog to play through.

Reviewed on Jan 07, 2023


4 Comments


8 months ago

If you have a 3DS, I’d recommend giving the remake a shot. It’s much more accessible, having an in-game hint system, save points that can be used at any point in every major area, and the ability to skip forward by every hour with the Song of Double Time. Obviously, the 3-day cycle is still a thing and the dungeons are unchanged, but the remake does address some of your other issues.

Oh, and the Stone Mask is hidden in a place that actually makes sense (the Gerudo Pirate Fortress) in the remake.

8 months ago

@Dunebot69 Thanks for the recommendation. One follow-up question: Were there any downgrades in the remake from your perspective? I’ve heard complaints from diehard fans about the revamped graphics, bosses, and mask transformations.

8 months ago

Well, that’s the keyword there: diehard fans. The remake was the way I first experienced the game, so the N64 version comes across as inferior in nearly all aspects.

— The visuals are absolutely better in MM3D. People will say that the original looks darker and therefore “creepier”, but I just think it looks muddy and dated, whereas the vibrant colors and more detailed textures of 3D make the game look and feel even more surreal than the original, which is a plus in my book. On top of that, the Stone Tower Temple looks GORGEOUS in the remake.
— As for bosses, I’ll say that the first boss is worse in the remake, but that’s it. Goht is exactly the same, Gyorg kinda sucks (so that hasn’t changed), and Twinmold is essentially a giant wrestling match that I find to be really entertaining, and therefore better.
— All of the mask transformations work the same except the Zora mask, which everyone loves to complain about. Personally, I don’t mind the slower speed, since I had a problem with ramming into the Great Bay Temple’s walls in the original that I never had in the remake. Just make sure to arrive at Great Bay with some Magic Potion and you’ll be all set.

Overall, I think that Majora’s Mask 3D is the definitive version, and the little downgrades are completely outweighed by how much more accessible it is compare to the original.

8 months ago

@Dunebot69 👍🏻