The combat is amazing, fantastic. It's like watching a john wick scene in 2x speed with some slow-motion courtesy of Zack Snyder. All the guns feel great to fire, the headshot sound and effect may just be the best of any game. The way that weapons work in this game works so well with the insane movement , there's no reloading you only have one mag. So once your weapons done, you gotta throw it and get another. You could take an enemy's holstered weapon off him if you're unarmed, you could kick and stun him and you can close your distance with the sliding, wallrunning, and diving. This system leads to some seriously badass moments, a lot of them to be witnessed in 4k slowmotion. I came out of a walljump, unarmed with a jetpack enemy below me. I kicked him downwards, took his holstered weapon and killed his friends in midair. Felt like an action movie and it wasn't a set piece or anything. Crazy! And something else that realy helped with the action feel was the flipping. Dusk had this too, but it was less useful because youre a lot more mobile and jumpy here. If you continue your mouse upwards while in midair, you do a backflip. Now see that shield enemy? flip over him and shoot his back while youre upside down. It's genuinely useful, you're not just doing it for style. And you could go in the settings and turn off the automatically get up feature so you could keep firing while lying upside down until you choose to get up. Super cool. Now the big gimmick and best selling point of the game is how everything in the environment is destructible. Walls, doors, floors, ceilings, you name it. Your objective is on the other side of the door? Use a shotgun to blow the door down. Enemy under you? feel free to start unloading. A lot of the objectives involve cutting through thick steel to get where you need. And thats all brought together with your megaman blaster. With a simple click of the middle mouse button you shoot hot lava and tear down anything in front of it. It really changed your way of thinking and kept momentum up. Gotta get upstairs? shoot at the ceiling and jump. And the way it gibbed enemies was so satisfying.

Lastly, the music was great and fit the tone and the cutscenes were pretty aesthetically pleasing, black and white with purple highlights. Couldn't make much sense of the story though

great game, super short but replayable and fun. I found it fairly easy on the normal difficulty so i'll give it another run on the higher one. Recommend!!!!

Reviewed on May 30, 2022


Comments