really fun, super awesome, and one of the most unique approaches to the immersive sim. Voxel design and destructibility go perfectly with that genre, cus I dunno another game that will let you cut down a pillar to make an arch into a ramp. But the first half gets somewhat repetitive with the same objective repeated (steal this. Watch out, it's wired to these alarms so make a path to steal them and escape in 60 seconds). There are some other types of missions, but nothing completely different comes until the 2nd half where it can be a normal stealth mission, or some tornado comes up or this or that happens. More variety in the first half would've been awesome. Now let's pull a second aside to look at the player model choice... you are invisible. You have no player model. Why? Probably so you can self-insert or put in any design you like. Personally, I imagined Teardown Dude as Denzel Washington with a flat cap. What did you imagine teardown dude as? I'd like to know. Please send DM's of what you imagined teardown dude to look like to my discord, jaredleto#6830

Reviewed on May 30, 2022


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