Persona 5 Tactica is a side-story / sequel of Persona 5 Royal of dubious canonical implications. While I won't go into that here, it severely hampered the playing experience as the returning Phantom Thieves did not grow as characters during this time.

Instead, it's a Toshiro and Erina game, and I much wish that it was a spin-off featuring those two without the phantom thieves. Without the presence of the phantom thieves, the story could've much better handled their story instead of limiting their story to their third kingdom, which was by far the best in the game in terms of story, pacing and battles.

Kingdoms 1 and 2 were utter slogs at points, with lengthy cut scenes / dialogues between battles that meant you were often doing one or two battles for 20-30 minutes of dialogue or cut scenes.

Kingdom 4 had the exact other problem, where there was nothing to break up constant bosh rushes. It introduced the big bad and just, didn't delve into the implications outside of the standard Persona big bads.

In terms of game play itself, it largely prioritized style over substance, much like Persona 5 Royal. Many of its systems are very exploitable which lead to a fairly easy game experience even on hard. That being said, it was a very fun power fantasy.

Persona 5 Tactica is ultimately a game about remembering and recovering from childhood trauma, which was explored by Persona 2 Innocent Sin with much more nuance and tact.

I can recommend this game to die-hard Persona 5 fans, but otherwise there isn't really much reason to play. (Unless of course, Persona 5 Arena happens and Toshiro/Erina come back but that's just copium isn't it)

Reviewed on Apr 22, 2024


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