A romantic story about a beautiful and harmonious relationship, the characters in this story discuss art, music, films, and also go to cultural events. They are young, they have a very great thirst for knowledge, as well as faith in pure, beautiful love.
And in the end, everyone got married, got loans, mortgages, had children and realized themselves in life!

The Witcher 3: Wild Hunt is hands down one of the best RPGs I've ever played., Seriously, this game is a masterpiece in every sense of the word. From the moment you start playing, you're sucked into this incredibly detailed world filled with monsters, magic, and political intrigue.
The storyline is just...wow. It's so rich and immersive, with twists and turns that keep you on the edge of your seat. And the characters? They feel so real, with their own personalities, motivations, and flaws. You really get invested in their journeys, which makes every decision you make feel weighty and important.
And let's talk about the world itself. It's massive, but it never feels empty or boring. There's always something to do, whether it's hunting down monsters, exploring hidden caves, or just chilling in a tavern playing Gwent. And speaking of Gwent, don't even get me started on how addictive that card game is!

Deep plot, interesting locations, drama, horror, well-developed characters

In this game, the main component is the plot. And it’s huge, interesting and well-developed.
But bad luck, the developers did not add a guide to the walkthrough. And the ones that people have created are a little awkward. One way out is to add achievements so that you can see which endings have not yet been opened (and there are several dozen of them).

The game is made on Unity, there are 3 ladies in the game, the sprites are mediocre, the scenes are of the same type, there is 0 interactivity, only puzzles are considered as it. You can pierce them at random, you might think, or you can simply skip them by altabing during the puzzle (I discovered it by accident at the end of the game), the game will count this as its completion and will happily play a static scene of fucking or masturbation for you.
There are no girls, they are ready for a cupcake with you just because. There is no plot, the scenes are static, and often they are not visible due to the interface elements.

A standard NSFW clicker for the price of a pair of Snickers. Just sit down and relax when you came from the factory.

I was expecting aesthetic scenes with “juicy” succubi, as stated in the description, but what I got was a sucking Van Darkholme to a gacha remix. The authors are sick people and ruined this idea.

Another +18 game and another piece of shit made on the knees, but to be fair, at least there is some gameplay here. But there is no balance, etc. in the game, it’s better to buy an alien shooter, even though there are no tits. But there is dynamics and balance


A game where you watch let's plays every 5 minutes to find out where to go

An excellent looter shooter with a killer and humorous plot.
Well-developed, interesting - open world
Good plot, a large number of additional missions, DLC will keep you busy for dozens of hours
Also original graphic style, unforgettable characters and much more.
I highly recommend playing it with friends, you will simply experience more emotions and love the game even more.

I didn’t know what to write here is the recipe for Napoleon cake Ingredients: cream margarine - 400 g, cream 10-20% - 900 ml, egg whites - 3 pcs., water - 150 ml, egg yolks - 3 pcs., sugar - 190 g, sugar - 1 glass, chicken eggs - 2 g, citric acid - 0.25 tsp, vanilla sugar - 1 pack, vanillin - 1 pinch, cognac - 3 tbsp. l., vinegar 9% - 1 tbsp. l., corn starch - 3 tbsp. l., salt - 1 pinch, butter - 250 g, flour - 650 g, hazelnuts - 150 g

It all started back in 1999, in winter, in January. Programmer Min Le, as part of the development team, was involved in the creation of the game Quake 2. However, Min Le did not see any prospects for this game and left this project. He had his own vision of a game of this kind, he wanted to create a game in which the team spirit of the players would be clearly expressed. The choice of game engine was initially settled on a creation from iD Software, but negotiations on its use failed. As a result, it was possible to reach an agreement with the owners of Half Life; Minh Le took the platform of this game as a basis. After some time, a now well-known game was announced - Counter-Strike. Its name has remained unchanged to this day.

It all started back in 1999, in winter, in January. Programmer Min Le, as part of the development team, was involved in the creation of the game Quake 2. However, Min Le did not see any prospects for this game and left this project. He had his own vision of a game of this kind, he wanted to create a game in which the team spirit of the players would be clearly expressed. The choice of game engine was initially settled on a creation from iD Software, but negotiations on its use failed. As a result, it was possible to reach an agreement with the owners of Half Life; Minh Le took the platform of this game as a basis. After some time, a now well-known game was announced - Counter-Strike. Its name has remained unchanged to this day.