137 reviews liked by Fatih120


Disgaea is Disgaea. It's all the same. grind until you're bored. Good characters this go around, before the series really started to accrue cringe

Really solid. Pretty interesting the whole through way through. Has some pacing issues, mostly flashback related. I liked all the main characters by the end. They all ended up being a lot more interesting than first expected, I actually thought they would keep some relatively undeveloped but the way system worked made it so they did. Best girl was probably Mashiro by the end but it's pretty close with all the girls besides Yuuri.

I liked the choice system in theory but without a walkthrough it can be frustrating to figure out how to do them properly, especially with the bazillion of choices in this VN. If they were to do this style of choices again, I think they should either heavily limit the amount of them, or mix them into regular choices.

Don’t worry, Tron. If anyone can do it, he can.

I mean… Mega Man Legends should probably, at the very least, be mentioned in the same conversation as Super Mario 64 when we talk about positive 2D-to-3D conversions. It’s an unbelievably confident, interesting game that shakes up the Mega Man IP with good voice acting (!), a robust and surprisingly dark story, open exploration, can kicking, stat-altering equipment, and dungeon crawling. Oh, and Tron Bonne, of course. Gone are the days of Robot Masters, Mavericks, boss weapons, and stages (for now). The game even has things like an optional morality system, lots of items to find, and, I suspect, sidequests that most players will never even be privy to. Legends also has this low-poly, 90s anime aesthetic that is utterly to die for, and it’s unthinkable that nobody has tried to ape this exact look in the years since. It’s certainly not perfect, but, for Capcom’s first stab (and, unfortunately, one of their only stabs) at a 3D Mega Man title, it’s not terribly far off.

I remember, I remember the days. Back when I played it, it, SMT, IV. Such the days were, such were days, the days, back when SMT, SMT IV, IV, the IV, SMT IV... Back when I played it...

When I played it, this game, all I could think, all I could think, all I could feel, all I could think, all I could do, all my thoughts, all the days, back when I played, all the IV, SMT, SMT IV, my one thought, all I thought, one thought... "this game is not good! I do not like this game!" is what my one thought, my one thought whilst play, play the game...

If there were one thing, one thing I could highlight, one thing to say, one thought to think, one game, one game, one IV, SMT IV, it is just to think, just to say...

SMT, SMT IV, a game, a bad, bad game, one so foul, so poor...

My heart goes out to those who say, those who say who believe to say, to say the game has merit, to say there is something more, something more about, something about to say, to say good things, of good things one speaks, one speaks all well, all well should not, all well false realities...

And

They call it SMT 4 because it’s SMT 4 people who get no bitches and stack no paper

Not as good as I initially thought (low bar for Atlus games anyway) after thinking about it more. Atlus is overrated

my favorite part was the part where i turned the game off and never played it again

The worst game I've ever 100%ed. This game taught me to hate SMT properly. Not being ironic, either. Don't mess with me.

This review contains spoilers

When I think of my favorite games, I think of products where each detail and decision was made in harmony. Culminating in an experience that uses every aspect of a video game to convey a message. What makes SMT IV special is how it’s the opposite of what I just described, it’s a product where every asset from gameplay to story is competing with one another. Culminating in a hodge podge of ingredients and recipes with no finished meal in sight. It’s a half game.

It’s Frankenstein’s monster made of ideas ranging wildly in quality. I admit that there are pockets of good, but even that is incidental. The soundtrack is great, the world building and underlying mystery is solid, but they ring hollow as the rest of the game isn’t up to par. The storyline is a debate on ethics in which both contenders are embarrassing caricatures of the ideas they’re supposed to represent. The game cowers away from this discussion for a “both sides are bad” conclusion that just feels insulting. There’s no reason to care about anyone because they’re all pawns for the writers to do whatever they want with. A character will throw a monologue at you explaining their motivation, only to have them betray it for the sake of the plot moving forward.

The gameplay is supposed to be challenging to represent the hostility of Tokyo, but everything is so easy and cheesable. The structure of an open world with multiple side quests conflicts with the story of being a mercenary completing time-sensitive missions. The world building portrays Tokyo as a rough and gruff place, but the story tries to make you care about it near the tail end. The game is marketed as a visual novel in which you choose your own adventure, but your character is a blank slate who only does what others tell him to.

This is why SMT IV is so fascinating to me. It gets worse the more I think about it. It’s this decayed onion where peeling back a layer reveals one stinkier and rottener than the last. I haven’t talked about the broken combat system, the multitude of mechanics that go nowhere, or the dubious design decisions for I fear this review would get too repetitious. I’ve played worse, I’ve played soulless cash grabs that only serve to take consumer’s money, and SMT IV isn’t one of those games. However, it’s my prime example of a “bad game,” it’s what I would tell upcoming developers what not to do to save face.

This game is so unbelievably bad. Its reliance on dice-busting, casino-esque RNG mechanics makes the game an absolute slog. The dungeons are procedurally generated and all look like weird veiny insides. They have no personality beyond "This is a dungeon.". Not to mention the controls (even for a 3DS game) are super slippery and unresponsive. Plus the stupid icon overworld movement is such a copout and is really frustrating to navigate.

The one positive of the game is the OST... Which slaps, but otherwise this game is no different from your typical dungeon crawling turn-based JRPG. Sorry SMT fans, this one ain't it.