Marvel's Midnight Suns is an epic superhero tale which follows the story of "The Hunter" who is resurrected from the dead in a bid to destroy their evil and corrupt mother Lilith, who plans to help the Elder god Cthon return.

The story of Midnight Suns takes clear inspiration from Marvel source material and delivers a compelling story full of well loved characters, as well as some lesser known ones. The player takes the role of "The Hunter", an original character created for the game, as they are resurrected from the dead and told they are needed to help destroy their mother Lilith, who was the one that killed The Hunter centuries before.

Marvel's Midnight Suns has two clearly different facets to the game. One half of the game is the typical gameplay involving going on missions and using the card based combat system to defeat enemies and get rewards, and the other half takes place in the Abbey, which involves the player developing relationships with all the superheroes who reside there and exploring the Abbey grounds to unlock mysteries and find out more about The Hunter, Lilith and their history. As for the first part of the game, I really enjoy the card system. Each hero has their own deck of cards that you customise best to your playstyle and allows you to synergise with the other characters when you head out on missions as a three hero squad. I found the cards to be very well balanced and there wasn't really any that seemed to be overpowered or unfair, other than the legendary cards. Firaxis have built a very satisfying system for combat which made the missions and building out the hero decks, very fun. The other half of the game, consisting of exploring the Abbey grounds, I found to be good but not quite as good as the main missions. I did start to like it more later in the game though, as I was confused at first about what I was meant to be doing, but once I started discovering the mysteries, and finding out what happened to Agatha, I started to really enjoy exploring. Exploring the grounds was also a good way to get some back story on the characters, like finding out why Lilith sold her soul to Cthon, and exploring the relationships between Caretaker, Agatha and Wanda.

I really enjoyed the contrast between these two aspects of the game as it allowed for some good pacing and breathing room in-between the more epic story moments, that play out in very well done cutscenes that are straight out of a superhero movie.

During the game, I found some heroes to be more useful than others, which led to a couple not being used as much as others but none of them were useless and they all had their own distinct personalities during hangouts or parties in the Abbey which made the conversations fun, which is good as there is a lot of them.

During combat, the different cards and attacks are incredibly well animated, so playing a specific card for the hundredth time doesn't get boring. The enemy variety and designs also play into this, so there's always something interesting to look at on screen. The gameplay is very addictive and I often found myself saying "just one more mission" as I walked Magiks portal once again.

I liked how the story generally played out, although considering how much downtime there is during this game with the big pacing changes, I found the ending to be a little rushed, and I would've appreciated more time to breathe afterwards and the characters time to reflect on what happened. All in all, I thought Marvel's Midnight Suns was amazing, and I am sad to see the end of this story and know I wont be spending more time with these characters, but very glad I experienced it.

Reviewed on Feb 10, 2024


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