Bioshock 2 has players return to Rapture, after the events of BioShock 1, in the form of a big daddy, subject Delta. The stage is very quickly set as we meet our new baddie Sofia Lamb, who is the mother of our little sister, Eleanor. Sofia takes Eleanor away from us and after 10 years have passed, sunject Delta sets out into Rapture once more to find her.

It was a delight to return to rapture and see some new environments and meet some more of the influential characters that shaped them. Though the story doesn't quite match its predecessor, it was still a fairly good time, though there were certain aspects of it that didn't make a lot of sense to me.

The gameplay takes what BioShock did and just refines it, making it feel a bit nicer and tightens the gunplay, which is good as there seems to be a bit more action in this game. It was cool to play as a big daddy and use the iconic drill, as well as buddy up with little sisters to gather adam throughout the game.
I feel like some of the objectives, especially early game, were just re-treading familiar water as the first game, with acquiring your first plasmids and the research camera.

Rapture was as enthralling as ever and is now even more decrepit than the first game as more time has passed. I liked to turn off the objective waypoint as it makes it much more immersive to navigate rapture using signs and the environment.

Bioshock 2 is definitely worth playing for fans of the first, even if it does fall a little short, but interesting characters and a better ending than the first game make it worth it.

Reviewed on Feb 23, 2024


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