It's almost insane how hard they nailed almost every aspect of this game. Kirby Super Star Ultra introduced the backbone of every modern Kirby game, you know how these games go. You have your silly little extra minigames, a boss rush, and of course a main story mode (or multiple story modes in this games case) and a mode where you speedrun through all the main level themes as a guy who is most likely not Kirby.

The way Super Star differs from the modern Kirby game is the fact that instead of just having one main story mode there's around 4 different campaigns for you to enjoy. We have a remake Kirby's Dreamland, Great Cave Offensive which is Kirby's first stab at a metroidvania, Milky Way Wishes which has you unlocking all your copy abilities by finding them in levels for you to be able to pick any copy ability at anytime, you can also pick any stage you want to play first in Milky Way which adds some spice to a replay, and of course there's Dynoblade. Just a somewhat normal kirby romp where he beats the shit out of a giant bird mom at the end. Oh I also forgot about Revenge of Metaknight which is much more storybased than the other gamemodes. And to top it all off after you finish up the main gamemodes Ultra adds 2 more extra game modes to end each playthrough with a bang.

I feel like gushing about how cool Revenge of the King and Revenge of Metaknight is. Kirby storytelling here is at its peak in my opinion. There’s no reading boss descriptions (which is cool I admit) or Miiverse posts to piece together what’s happening here, here the characters narrate over your gameplay and react to what you’re actually doing in game. You get to see the Halberd’s crew freak out over the fact Kirby (who is just a little man mind you) is dismantling and attacking the ship at it’s seams, or see King Dedede get more and more desperate as Kirby invades his castle. It’s a nice way to keep the player engaged in what’s going on with the plot while also keeping the pacing of the gameplay going. Also the duels with Dedede and Meta Knight at the end of both of their respective campaigns is peak Kirby.

Onto Great Cave Offensive, basically Kirby falls into a treasure filled mine and it’s up to you to escape, and hopefully snag every goody you see along the way. It’s just a fun little collectaton/metroidvania type thing filled with numerous fun references to other Nintendo franchises which I don’t see how anyone can say no to, I mean hey Kirby somehow picks up Falchion and Mr.Saturn, that’s pretty cool! Not much to say about it really, it’s just cool seeing money go up and getting shiny collectibles.

Finally I gotta talk about Milky Way Wishes. Marx is an absolutely little silly little guy, and easily one of the best Kirby antagonists and personally is the true start of Kirby fighting lovecraftian demons. Tackling levels out of order is a blast, especially since it also affects the order of copy abilities you can obtain, and therefore how you tackle enemies and bosses. Copy abilities in this game are sick, for Kirby’s first shot at giving every copy a unique moveset they completely knocked every copy ability out of the park. All of them are a blast to use. They should bring back the gimmick of unlocking copy abilities by finding them and then being able to pick whichever one you need at a given moment, but I’m not exactly left disappointed with how Milky Way execute the concept as this mode is still a complete blast even to this day.

I think that wraps up my thoughts on this game. I’ve 100%’d twice and it’s definitely a standout Kirby title next to Planet Robobot and the like. As always the bosses are bangers and the music even more so. Play this game sometime you won’t regret it!

Reviewed on Mar 19, 2024


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