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S3&K is probably the better game overall, but Sonic 2 is the one I find the easiest to go back to casually due to its shorter zones and less frequent boss battles. I'll just load it up on a whim, and before I know it I'm up to Oil Ocean. The only thing stopping me from giving this five stars are a few later zones that are a pain, including the final bosses.

This was the first classic Mega Man game I ever played as a kid, since it was the only one ported to GBA. I only wanted to play as Bass, but I struggled to actually beat any bosses as him because they tend to have lengthy invulnerability periods after getting hit by only a single one of his rapid fire buster shots, so I mostly just played the opening stage and the first three Robot Master stages over and over again on the school bus or car rides. (I did eventually get to the later stages of the game in middle school, though I don't think I ever beat King's castle.) As such I'll always be extremely nostalgic for this version and its crunchy soundtrack, even if the logical part of my brain knows it's the inferior version of what's already a pretty mid-tier Mega Man game.

Honestly? Not a huge fan of Zero Mission. It's definitely cool for what it is, but it really does hold your hand too much and the bosses are WAY too easy. And, yes, it's cool that the devs included so many intentional speedrunning shortcuts and skips for repeat playthroughs (where the heavy guidance is irrelevant because you already know where to go anyway), but that doesn't necessarily make a one-off casual playthrough more interesting. It kinda kills the atmosphere of the previous games, too, by leaning more into a heroic action-adventure vibe. Again, not bad by any means, but far from my favorite Metroid.

First off, kudos to the group of independent translators that made this game possible for a wider audience. Never had I heard about it until this year.

And what a treat.

The sprite artwork is great, with super emotive animation - some of the best I've seen on the SNES. That and the dioramas reminded me a little bit of Super Mario RPG. (Bonus: although all the characters mostly share the same skill pool, some characters have different battle animations for the same skill. How cool is that!)

Story-wise, you can expect much of the typical JRPG fare, but the characters and fantasy/sci-fi setting offer a ton of distinction that elevate it above many other games.

The tactics battle system has a bit of a learning curve, but once realized, is super rewarding. Other than that, the inventory system is pretty frustrating and could use an overhaul.

I'm just so glad I got to experience this lost gem and I encourage other folks to do the same!

This game is drowning in anime tropes but I found myself really enjoying it, which is a major accomplishment in my world. The alternate ending is the true ending and you cannot change my mind.

I think a term commonly associated with romance/sol animanga and games is “wish fulfillment.” Now, from my experience, it's a term usually met with some level of disdain or condescension. “Wow what a loser, they need this thing to feel good about themselves.” And, sure, I can understand where that attitude comes from, in fact I'm like that sometimes too. But I feel it's not that simple. People come from different backgrounds, places, and circumstances. Sometimes what we need is comfort from something, even if it isn't real.
Clannad, among many, many other beloved visual novels is boiled down to the common “your friends and family are important, your life is worth living” morals, but is it a bad thing to be so commonly communicated? I would assume that Maeda and the many other writers at Key are trying to convey this, and even if they were or not, intention does not always align with found purpose. Tomoya Okazaki, our protagonist, is a great stand in for players like me to some degree. He's still his own character, but I think him being a loner to align with the usual “wish fulfillment” protagonist role really works to its benefit. No matter your background or role, there is worth in finding friends and family, whether it be genetic or found. It finally gives us purpose to those who feel so aimless in life. Clannad is not simply “wish fulfillment” at play. It's inspiring us to fulfill those wishes ourselves, and fulfill the wishes of others.
I’ve seen complaints about Clannad’s core structure before, as for some people the routes are “not interconnected enough”. But is that a problem? In my opinion, anyway, Clannad is an anthology of the multiple “what if” scenarios surrounding Okazaki’s journey in life. While Nagisa’s route is what leads to the true ending of the story, it doesn’t make the other routes pointless. Regardless of what is the “true” outcome of the story, your experiences and how you see these characters develop will always live on with the player. You get to see Okazaki give these people true happiness in life, and by the true ending, he is repaid for everything he’s done. While in gameplay the route system is a little rough around the edges with much needed polish, I think playing with a guide allows for a very smooth experience.
Playing this after my most prior Key visual novel experience, that being AIR, really opened my eyes to how well thought out and executed much of Clannad is. While AIR suffers from an overly ambitious but ultimately meaningless structure, Clannad takes a safer approach and cuts out any filler. Jun Maeda and his team really wanted to make up for the mistakes of AIR, and you can really tell from how much more polish is applied to this game. Despite this being one of the longest games I’ve ever played, Clannad rarely falls victim to artificial padding. The game gives you and makes proper use of the “skip already read text” feature, which makes hopping into your next route a very quick and easy experience. It helps that the game is split into 10+ routes that all vary in length, meaning I don’t think the game can ever burn you out from a scenario. Each route (with two exceptions, one being entirely optional) is very different overall so nothing is samey either. I’d also like to make note of the amount of content on offer, Clannad is not only long from the main game but has TONS of little secrets and extra blurbs of dialogue to discover, it really feels like the team wanted to put as much as they could onto the disc.
And that’s the overall thing I love about Clannad: it’s very polished. Not perfect, but very damn close. Clannad may seem safe or tropey, but it uses those aspects and pushes them to a wonderful and engaging extent. The current top review tries to make fun of fans of this game and I’d have to say that this person probably has never experienced joy in their life. None of the huge visual novels I’ve played so far have been flops, and Clannad is no exception either. In fact, out of the three (Higurashi, Tsukihime, Clannad) I would say this is my new favorite, and knowing that Key still has some fantastic games in their catalog for me to still try out (Kanon, Little Busters!, and Rewrite) has me so immensely excited. But none of those games, or any visual novels in the future will take away what a special experience Clannad was for me. I had taken a long break from reviews and I needed to get out of that slump, and this game was what inspired me to write a little something again, especially seeing how none of the longer reviews about this game on this site are in good faith. I wanted to fix that. Thank you for reading, and if this review manages to get even one person to fully play through this game, I’ll be happy.

Oh, to have my consciousness subsumed into the KATAMARI and be forcibly turned into star dust after a lackluster rollup...

A lot of fun, but I don't think it's as good as Seasons. I didn't really care for the story and I felt like the time-jumping mechanic was a little half-baked. Even still, it's a good time and one of the best games on the GBC.

The Legend of Zelda: Oracle of Ages is surprisingly great. With an asterisk but i'll get to that. The Oracle duology was always a missing piece of my history with this series and now that i've completed Ages, i gotta say, it kinda goes hard.

This is the Zelda game that puts it's biggest emphasis on it's puzzles. The puzzles here feel like a step above Zelda's usual puzzle selection, in fact, i don't think the games get this crazy again in that department until Breath of the Wild. As things stand right now, the game is probably the closest the series comes to the CrossCode level of puzzle quality (though i'd say there's still a big difference between this game's puzzles and CrossCode's).

Veran is an interesting villain if only because she's the only main villain who is female. Rather insane when you think about it. I also want to point out that she looks like an animated Disney villain. The way the time travel works allowed for an improved execution of the Dark World concept when compared to A Link to the Past (and tbh A Link Between Worlds) where both worlds matter instead of just only mattering half of the time. It is also pretty funny that this is the second Zelda game that handles the element of time way better than Ocarina of Time.

Also the soundtrack kinda goes hard. I mean the overworld themes and boss themes are reused from Link's Awakening but nobody told me Moonlit Grotto and Skull Dungeon had banger of a theme. And it was around this point i realized that Zelda dungeon music is usually just noise to me and the two dungeons i mentioned are two of five Zelda dungeons in the entire series where i've gone "oh yeah, this music slaps".

My main gripes with this game stem from the fact that it's a Game Boy game. The tiny 4x4 screen makes the navigation a massive pain in the ass, turning this game into a certified "walkthrough game" and although i had more fun with it than A Link to the Past, another "walkthrough game", at the same time i wonder how the flying hell anyone was supposed to get to Crescent Island without looking it up. Or the entire Rolling Ridges segment. Other Game Boy specific gripes include the constant menuing cause the game only lets you equip two items at a time and this includes stuff that would normally be passives in the other games and the fact that the map screens are useless.

The good news is that this game would benefit tremendously from a Link's Awakening HD treatment. When most of your issues are simply because the console limits your power, that's the mark of a really good game. As it is though, the Game Boy is pretty much the only thing keeping me from giving this game a higher score.

8/10, Switch Hook and Seed Shooter go hard.

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