This game takes a lot of inspiration from Dead Cells as an mixture of action, metroidvania, and roguelike. It has multiple different "weapons" in the form of skulls that give the player different abilities. As is to be expected, some of these skulls were much more powerful than others. I found the skulls to be diverse enough but none of them were sufficiently deep to hold my attention for an extended period.

The items you could equip had some interesting properties. Each item had a one or two modifiers. If you collected enough of the same modifiers, you would receive some sort of buff related to the original modifier. With a limited number of equipment slots, you were forced to make some interesting choices in which items you keep and which you drop.

While I can and did see some interesting interactions between the skulls and equipment, I felt like I was always a little too at the mercy of what items I was offered. Maybe I needed to get better, as Dead Cells demand, to push that comparison further. I just didn't feel like the combat was deep or crisp enough to warrant the time it would take to develop those skills.

Reviewed on Dec 16, 2023


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