FrDougal9000
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Nothing here!
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GOTY '23
Participated in the 2023 Game of the Year Event
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1618
Total Games Played
011
Played in 2024
000
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I have no clue how many times I've played through this over the years, but it's the first time I found everything. Normally I'll try to find what I can but elect to skip past something if it's a bit too tricky for my patience, so it's rad that whatever mindset I was in allowed to persevere and obtain 100% completion!
Having also found everything in Spyro 2/3 (albeit in 2019 and 2017 respectively), this means I've finally 100%-ed the entire original trilogy after playing them on/off for roughly 14 years. Heck yes!
I also did something a bit unusual, where instead of playing through all the levels in each world before moving on to the next, I'd find whatever I needed to advance to the next world and immediately head on over. This allowed me to reach the fourth world within roughly an hour, and I then spent the rest of my playthrough bouncing back and forth between all the worlds to play through the levels I'd skipped past.
This really breathed new life into the game, using its freedom to experience levels in totally different orders from what I'm used to. I'd bounce back and forth between the earlier simpler stages and the later trickier ones, noticing greater contrasts in the architecture (like how Ice Cavern has a lot of the "Peace Keepers" towers and buildings but frozen over) and enjoying a more varied experience overall.
I get why the looser structure can feel a bit repetitive when you're doing the same thing of "go in, find what you can, leave", but the way you're allowed to experience a lot of this makes it more interesting for me to replay than 2 and sometimes even 3 - despite those having more varied missions and level designs.
Always nice to revisit the Spyro games, and even nicer to discover something new that I can bring into future playthroughs. : )
Having also found everything in Spyro 2/3 (albeit in 2019 and 2017 respectively), this means I've finally 100%-ed the entire original trilogy after playing them on/off for roughly 14 years. Heck yes!
I also did something a bit unusual, where instead of playing through all the levels in each world before moving on to the next, I'd find whatever I needed to advance to the next world and immediately head on over. This allowed me to reach the fourth world within roughly an hour, and I then spent the rest of my playthrough bouncing back and forth between all the worlds to play through the levels I'd skipped past.
This really breathed new life into the game, using its freedom to experience levels in totally different orders from what I'm used to. I'd bounce back and forth between the earlier simpler stages and the later trickier ones, noticing greater contrasts in the architecture (like how Ice Cavern has a lot of the "Peace Keepers" towers and buildings but frozen over) and enjoying a more varied experience overall.
I get why the looser structure can feel a bit repetitive when you're doing the same thing of "go in, find what you can, leave", but the way you're allowed to experience a lot of this makes it more interesting for me to replay than 2 and sometimes even 3 - despite those having more varied missions and level designs.
Always nice to revisit the Spyro games, and even nicer to discover something new that I can bring into future playthroughs. : )
Gonna try and play through the entire Broken Sword series (despite playing most of them, I've only beaten 1 and 5), which is as good a reason as any to revisit this. I've played it about half a dozen times since first checking out the DS port in 2013, and it's probably my favourite 90s adventure game.
It's a very cozy adventure where a lot of the dialogue makes me smile and occasionally laugh a bunch, helped greatly by the voice acting which lends a lot of flavour to the conversations. I'm particularly impressed by how much each area you head to feels like a place you truly get to know, despite only being comprised of a handful of rooms and three or four people to talk to at any time.
I remembered most of the puzzle solutions at the back of my mind, so I took the opportunity to mine more conversations out of characters I previously ignored and showed as many items to everyone as I could. There's a lot of fun tiny discussions to be had, but I noticed that there aren't as many unique replies after the halfway point - with either quick and dirty "does this mean anything?" "no" conversations or George straight up deciding not to even bother. I wish the game had a little more time in the oven so there could have been more unique convos written and voiced, but I get how that can happen.
Still, it was very nice to come back to these familiar places and faces once more, and super cozy playing it on a laptop where I could click on something, sit back and enjoy the story being told. Heck yeah.
It's a very cozy adventure where a lot of the dialogue makes me smile and occasionally laugh a bunch, helped greatly by the voice acting which lends a lot of flavour to the conversations. I'm particularly impressed by how much each area you head to feels like a place you truly get to know, despite only being comprised of a handful of rooms and three or four people to talk to at any time.
I remembered most of the puzzle solutions at the back of my mind, so I took the opportunity to mine more conversations out of characters I previously ignored and showed as many items to everyone as I could. There's a lot of fun tiny discussions to be had, but I noticed that there aren't as many unique replies after the halfway point - with either quick and dirty "does this mean anything?" "no" conversations or George straight up deciding not to even bother. I wish the game had a little more time in the oven so there could have been more unique convos written and voiced, but I get how that can happen.
Still, it was very nice to come back to these familiar places and faces once more, and super cozy playing it on a laptop where I could click on something, sit back and enjoy the story being told. Heck yeah.