This one is like an inch better than Mega Man 9, and that's because I don't find it nearly as frustrating or dissappoint, it's just kind meh.

I think the robot masters are overall pretty weak (and personally I think their designs mostly suck except a few cases), the wily bosses are pretty hit or miss, and the weapons are just meh overall. A couple outright bad ones, a majority of the ones that are just mediocre, a good one in the Water Shield, and a great one in the Solar Wave or whatever it's called.

I still think the fact that this game took away Mega Man's charge and slide was a baffling move that limits the level design and boss design from being good, and outright makes some fights shit. Blade Man is a bad fight without a slide because you can't effectively dodge most of his attacks because of the weird angles they come at, especially when he charges you himself. I do like that they added back the ability to roulette between abilities again which they weirdly just removed from 9, and made getting bolts much easier of a task, but they don't make the adventure better, just more comfortable.

Also I don't know where else to shove this in so let's put it here, the block devil is also a bad fight that cannot be made better by a slide. It's just letting it potshot you as you wait for the eye to show up so you can potentially two cycle it, that's not at all fun.

But hey, I do like Sheep Man and Strike Man, I like the Weapon Archive Boss, and I also really like this game's Wily Capsule fight, it's actually a pretty clever fight.

This game isn't like, terrible to play, just mediocre unfortunately because the ideas for levels or bosses or whatnot are just not as solid to me as 9's, made only slightly better than what 9 took away. In speaking of things that are horribly mediocre, here is my ranking of this game's boss ranking.

8 - Blade Man
7 - Commando Man
6 - Pump Man
5 - Chill Man
4 - Nitro Man
3 - Solar Man
2 - Strike Man
1 - Sheep Man

Reviewed on Jan 16, 2024


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