I'll be honest, I replayed this because I did want to see if my old verdict on the game held up. As a reminder, I really didn't respect that the game got rid of the slide and charge shot, and I did not like the level design like at all. I thought it was cheap and frustrating, but doable with Mega Man at least. All of which sucked because I really liked a lot of other things about the game. I liked the robot masters as characters especially, I liked their weapons, I liked the wily bosses, I loved the music, I especially really liked the story, or at least the nugget of lore about robot expiry dates that I think they should've done more because it was compelllllling.

Coming back to it now, not in the midst of a megaman marathon that burned me out of playing games for a week after failing to get past Megaman X5's second level, I like it a lot more.

I don't think it's what I would call that outstanding for a Mega Man title, but the level design certainly wasn't as frustrating as I remembered. It still can be, I really did not like Hornet Man's, Plug Man's, and especially Jewel Man's stages, and some of the WIly Stages (mainly stage 2), but you know what, it is whatever. Weapons still are really fun, was a lot smarter idea starting with Hornet Man though so I got the Hornet Chaser and could just deal with annoyances from a far. It was a lot cleaner of a playthrough.

I'm still not jazzed about the lack of charge shot and slide, those I think make the level design like more interesting or potentially at least, but I do think this game completely doable without it, it can just be kind of tough.

Alright game now, I will go back to MM10 when I feel like dealing with it, but I don't know if I'll think much better of that one.

Reviewed on Apr 04, 2024


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