Undertale is a masterpiece in terms of storytelling and world building, an emotional and amazing experience that you can't play the same way twice. The music and the characters are unforgettable, and the game itself is a modern cultural landmark.

It's a fun game with an amazing story, but lacks on worldbulding and mechanics. You finish it once and never touch it again

Basically the best grand strategy game on the market right now. It's a incredible mix of roleplay, resource management, economic simulation and real-time strategy battles. If you like sci-fi and strategy, this game is a MUST.

Basically this DLC is a must-buy for Stellaris. It adds basic elements of gameplay that improves the player's experience by various ways, since adding the Ascension paths that I can't imagine myself playing without them today, and adding the Dyson Sphere and Habitats that are huge improvements to the early and mid game. Basically this dlc adds a lot of flavor and elements for the game that you can't play without them once you get a taste. It should be part of the base game.

A good DLC overall. It adds the megacorporation government, extra megastructures, Ascension perks and some mechanics. The corporate government really gives the player more options for diplomacy and economy, basically becoming a must for every "pacific traders" style of run. It adds the ecumenopolis that adds a lot of economic boost on your empire, the option to play as a economy-centered empire and don't rely that much on war as before without this dlc.

It's a great dlc, adds a entire new way to play the game as the Crisis. The main feature is to make your empire the main enemy of the Galaxy, basically a villain arc to destroy everyone while you built a new megastructure that destroys the galaxy itself. It really adds what it promises and does a great job at it, also adds great options for diplomacy.

Probably the best species pack alongside Plantoids, Lithoids adds a creative and innovative way to play the basic game. As a mineral-eating life form, your empire will grow slower, but will be much more durable and stable, like a mountain. And this is the expected gameplay from a species pack, it really adds a different way to play different from just an art pack and a couple of forgettable civics. Although this species pack lacks civics, it adds a interesting origin, unfortunately only for lithoids, but improves their base gameplay even further. Overall is a good species pack, better and original than the normal species packs.

It's a cool idea for a species pack. It was well implemented in a artistic concept with a new starship set and new art like every other species pack. The problem with this one is that the devs focused too much in bizarre gameplay mechanics that doesn't add to the roleplay and the strategic feeling of the game at all. They're just fun experiments with numbers and negative traits that don't add perspective to the game unless for "bigger numbers are cool" type of gameplay.

Overlords adds interesting mechanics for one of the most forgotten mechanic of the game: Subjects. It was a great and necessary dlc, adding better ways to play as a subject and as a overlord, adding more flavor. The mechanics are good, and they also added the enclaves that are a cool small addition, but are basically boosts with a little of lore behind., except for the mercenary enclave thar is really a mechanical change. Overall good dlc but nothing out of the ordinary for a paradox game.

The Humanoids species pack is a good species packs in comparison to the rest of the very forgettable species packs. It adds a very fun and creative origin as the clone army, and the civics are interesting and add what the majority species packs forget almost always: actual content. I wouldn't expect gameplay changes in the base game from a humanoid species, so I relied on the civics and origins to make up for the pack, and they're kinda okay. I hoped much more for a species packs that lacks base mechanics, but they're definitely a better choice than Necroids or Toxoids.

Together with Lithoids, this is one of the best species packs of the game. It doesn't add mechanical changes bound to the species like Lithoids do, but it adds two civics, a bad one and a good one. Like Lithoids it adds actual mechanics to the game in the form of species traits, where you can add traits like phototropy where you can feed your species with energy instead of food, or the budding trait that adds a small percentage of pop growth in the form of assexual reproduction. The only bad thing about these trairs is that they're only bonuses to the actual gameplay, not an Overhaul or an new way to play them, that's why this species pack isn't a 5 star rating.

Great DLC overall. It adds entire new ways to play wars in the game. The addition of the colossus ship adds lots to the roleplay potential of the game and also adds entire new way to pursue war goals. The titan ship class is also a great addition and tranforms the war at the mid-game. This dlc is a must for everyone who enjoys the game.