"Why are you so resistant to the traditional methods of separating a man from his soul?"

the thing about Bioshock is that everyone talks about it like it's this immaculate masterpiece of game design and narrative that'll blow your mind and when you actually sit down to play, it really fucking is.

Bioshock, to my mind, is to the fps genre what Resident Evil 4 is to third person action. a title so polished and well thought out that it unarguably inspires everything that comes after by its mere existence.

a gameplay so elegant in it simplicity it feels like a breeze to play through almost two decades later. mixing up plasmids with firepower remains a blast and rapture still is one of the most well realized locations in gaming history, with new secrets to uncover in almost every corner.

although it's plot twist often steals the spotlight, the whole narrative is incredibly well written and well acted. the characters perfectly emulate that sort of 60's speech pattern you seen in movies, and the whole visual artstyle immerses you in the time period. it's so surreal to me that there are people incapable of seeing the political commentary in games like these. a whole story about how rampant capitalism inevitably produces rampant poverty and gives rise to fascism. there's an entire building in rapture called OPTIMIZED EUGENICS!!!

Bioshock gives control to the players and asks them if they have what it takes to break the cycle, to act contrary to our own best interest, to care about the human life even when its more valuable to end it. a staggering achievement in interactive fiction and the way we interact with it.

Reviewed on Apr 29, 2024


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