Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

2 days

Last played

May 9, 2024

First played

April 26, 2024

Platforms Played

DISPLAY


One can imagine this game crawling out of the primordial soup that was the early RPG days, when the definition of an RPG was still being figured out. Beyond the standard random encounters and turn-based combat, Miracle Warriors has some great ideas in the mix:

Combat rounds are between one party member and the enemy, and unless they have a spell, the round is ONLY between that party member and the enemy - and they are the only one to gain XP. So you have to distribute your attacks across the party to level everyone evenly, and you can even level up during combat. Several years later, Shining Force would take this idea and run with it.

There's also no healing during combat (well, not until the very end). You stay topped up and ready to fight or pay a harsh price. Boss battles are a rapid slugfest that are often incredibly close.

There's a primitive reputation system that affects how villagers talk to you, with your fame growing for killing most enemies. But you can also run into friendly NPCs instead of monsters, offering advice when spoken to - and a loss of rep if you attack.

Best of all, the game is very open ended, with around 80% of the map open very early, and a bunch of boss chambers and dungeons to find scattered all over. Danger abounds, as this is the kind of game where stepping on the wrong biome tile, even early on, can have you facing enemies far above your level. I played it with a print out of the world map, marking locations and writing down clues from NPCs to figure out what to do next.

Against a terrific open world and steep challenge is a decidedly boring set of party members. In combat, all you do is attack. Imagine an RPG where the only class is the fighter with no spells - that's Miracle Warriors. And since the game is very grindy, you spend a LOT of time in the decidedly repetitive combat

The OST is terrific as is much of the art, with the enemy designs really standing out. If you can stomach the often boring combat, this is a fun, reasonably long and challenging early RPG with some neat ideas.