Revisiting Sonic 2 after a couple decades, I'm once again struck by how this is both a perfect sequel and a conservative one. There's been a huge expansion in level variety over the first game, reimagined (but not necessarily better) bonus modes, tons of new ideas in the stage designs, a great new sidekick (Tails rules) and a soundtrack that somehow tops the legendary original.
On the flip side, there's only one new move (the now-iconic spin dash), zero new power ups, and gameplay that is only subtlety - those smartly - refined. And the traumatizing drowning music is still there, so that's a half star gone right there.
Otherwise, yeah, this is a stunning platformer and still a reference point for how to make a great sequel: do everything the original did, only bigger and better, and don't screw up anything it did well.
Played on Genesis mini.
On the flip side, there's only one new move (the now-iconic spin dash), zero new power ups, and gameplay that is only subtlety - those smartly - refined. And the traumatizing drowning music is still there, so that's a half star gone right there.
Otherwise, yeah, this is a stunning platformer and still a reference point for how to make a great sequel: do everything the original did, only bigger and better, and don't screw up anything it did well.
Played on Genesis mini.