A fairly unique defense rogue-lite RPG, but it gets way too frustrating, especially as you approach the endgame and just a single character dies at an instant, due to the horrible balancing issues that rears its head more than ever near the end.
There's things that I like about the game, such as the stamina and attack system that calls for arithmetic math on-the-fly (which I kinda love), but it gets so tedious the farther you get and unlocking new heroes is so insanely cumbersome, considering how damn hard it is just to clear the campaign.
I bought this for $20 out of desperation for Nintendo Switch games when the console launched, but only dove deep recently. After weeks of playing it, I decided it just isn't worth trying for new heroes besides the ones I managed to unlock.
There's things that I like about the game, such as the stamina and attack system that calls for arithmetic math on-the-fly (which I kinda love), but it gets so tedious the farther you get and unlocking new heroes is so insanely cumbersome, considering how damn hard it is just to clear the campaign.
I bought this for $20 out of desperation for Nintendo Switch games when the console launched, but only dove deep recently. After weeks of playing it, I decided it just isn't worth trying for new heroes besides the ones I managed to unlock.