I sunk a ridiculous amount of hours into this game. I made an analysis video on the experience. I made this game part of my morning routine for at least two years. And finally putting it down for good (probably), all I can do is look at the screen in 2022 and say "shit."

Let It Die is pretty cool . . . for a f2p game. It doesn't really bare any pay2win mechanics, as it asks for your time, rather than your money. The mountain of grinding this game demands is gigantic, and that's just in regards to clearing the first 40 floors that is the original campaign (which I've done on a fresh save twice). Never-mind the floors above 40 which only ramp up its difficulty.

However, the game is undeniably tedious and monotonous. Enemy variety is very low, as most equate to merely being bots with equipment you can also get yourself. And the difficulty spikes get very annoying past the 12th or so floor. It's a frustrating game that I won't argue in its defense whenever folks decide they don't want to put in the time to clear the main campaign. I can't ignore its highlights though, such as the unique soundtrack and charming atmosphere full of personality. The host, Uncle Death, is a pretty fun character as well.

There's probably a conversation to be had about this kind of game being put in a $60 product. For a simple style of traversing and combat, it would certainly had to have done a lot more with its core design to be a full-priced game, but with so many games doing what this game already does, I'm not sure if that would be worth it.

With its sequel "Deathverse" approaching soon, I think it's the best time to put down this game and look forward to the new experience instead.

Reviewed on May 27, 2022


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