It's weird, thinking about this little $5 piece. Some say it was a "glorified demo Capcom DARED TO CHARGE" (their reputation was in the crapper around this time), others felt it was just a teasing little taste whipped up by the marketing team. And it may or not be those things, but I still found this to be really endearing of a little experience.

Dead Rising 2: Case Zero is certainly a sample of what the full "Dead Rising 2" experience had to offer, but something about it was just so alluring and interesting. It could just be from the fact that fans were anticipating a sequel for about 4 years before this. I looked past the obviously worse movement options and slow animations because . . . holy crap, I'm playing a new Dead Rising game . . . at least, that's what my 20 year-old self said to my 16 past self back in 2010. It was just kind of a magical moment as someone that adored the original game.

It's also neat to see how much content here didn't even make it into the final game, so it'll always be this nice little piece that remains exclusive to a $5 experience, rather than something they could've lopped off from the full game. From what I understand, this is how a lot of people feel about Metal Gear Solid V: Ground Zeroes . . . Case Zero, Ground Zeroes. Weird coincidence.

Reviewed on Jun 07, 2022


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