The amount of intrigue behind this game and its overall design can only be truly captured if you know the original game from head-to-toe. However, I think Dead Rising: Chip Till You Drop is not a good substitute for the original experience, or even close. And it's not because the colors are washed-out, not because the textures are blotchy at best, not because the cutscenes are all pre-rendered thus nullifying the fun in customized outfits, not because there's barely any zombies on-screen or items to use as weapon. It's because this is an entirely different game.

While I'm sure there are people who grew up with the game and had a good time with it, due to only having a Wii back in the late 2000s. I was not one of these folks, and didn't look into it until I wanted to analyze the game for myself. The gameplay is much more streamlined, and utilized the bones of Resident Evil 4, which made sense since the developers already got that working perfectly fine on said console. Nearly all of the design that differs from the original experience screams 'limitation' as they were trying to stuff this Xbox 360 game to look presentable on Wii.

The missions are never too interesting, usually amounting to a weird watered-down version of tasks you could complete (most of them optional) from the original game. The same music keeps blaring through your speakers when performing said missions, dissimilar to the original where the only thing you hear is the atmosphere of a regular shopping mall infested with the undead.

Back in 2009, I wouldn't bat an eye to someone who played this game because they only had a Wii. But in this day and age, the only reason I can see anyone with a PC or PS4 or Xbox One play this game is because they're morbidly curious after experiencing the original game or its proper ports. In fact, I would argue that most screenshots of Dead Rising: Chop Till You Drop look like DALL-E results. Case and point;

https://i.imgur.com/QqPkB5L.png

Reviewed on Jun 14, 2022


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