Oh, there's a separate page for the worse version of Turtles In Time now? Cool, I can now describe my thoughts before really diving into how I feel about Shredder's Revenge.

Teenage Mutant Ninja Turtles: Turtles In Time is a sequel to the original arcade game, and it does provide an overall better design, most especially the visuals. However, where it falls short is how its combat was designed. The enemies have less i-frames between hits, but can still overpower you if you aren't trying to mix up your assault. They also overbear the player pretty easily, especially in single player. More often than not, you get caught in loops by them where even the 2-button attack won't help much. This is mainly due to how little stun the foot soldiers receive when you land attacks on them. That would be somewhat forgivable IF the hitboxes weren't crap. Everyone is paper-thin, and you'll constantly whiff attacks that look like they're supposed to land. The foot soldiers, suspiciously, have no trouble getting attacks on you, though.

The boss fights are somewhat more consistent, and a few of them have exploits that are easy enough to discover. Much of it is a game of touch-and-go, much like the bosses in the previous. Overall, this game is more intense and has more impact than the first Ninja Turtles game, but the combat still falls short. Anyone who thinks this is the best version of the game probably have no idea what they're talking about and think the posterity of 4-player co-op automatically brings it leagues above the SNES version, which is simply not true.

Reviewed on Jun 23, 2022


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