I would have considered playing more of A Space for the Unbound if the gameplay wasn't so bad. Visual novels like this would benefit greatly from cutting the fat. The shallow minigames, rudimentary puzzles, and numerous fetch quests feel like unnecessary padding. Why bother having gameplay at all if it will be this half-baked?

Based on the two hours I played, the story leaves a lot to be desired. Tonally, it feels all over the place. It was constantly bouncing between serious and silly moments in a way that never really meshed together well. Also, the old-school/rigid gender roles are prominent here, and that detracted greatly from the love story for me. Do people still think this is what a healthy relationship looks like? It feels very one-sided.

Reviewed on Feb 14, 2024


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