This game completely blew me away. I had never heard anything about it beforehand, so I had no real expectations going into it, but wow, this game is nothing short of a masterpiece. In this review, I’m going to give my thoughts on why I believe this.

First up, I want to talk about the highlight of this game, which would definitely be the world. Ff12 is set in Ivalice, and this country/nation or whatever you want to call it is nothing short of breathtaking. The area design in this game is truly impressive, and the art style complements these designs perfectly, making this entire game gorgeous, especially considering this was originally a PS2 game. Nearly every area is a treat to look at, and I get excited whenever I arrive at a new location. Not only is the world beautiful, but it also feels HUGE. I’ll be bringing this up a lot, but the fact that this was all on the PS2 astonishes me because some of these areas are just massive in size, and it really makes you feel like you’re on an adventure and aren’t just going through virtual rooms. I also find it extremely cool that if you want to go from one side of the map to another, you can totally do that because every single thing is connected in this game, making it feel so much more alive. Ff12 has such an expansive and beautiful world that’s so easy to fall in love with.

As for the plot, I think it is very strong, especially in the first half. I think the political aspects of this game are done very well, and while not as unique or innovative as some of the other Final Fantasy plots, I think it is a much neater and tighter story than what you’ll see in Ff7, for example. While that may not be for everyone, I thought it was a very nice change of pace for once. I absolutely love this narrative; the characters and plot are always moving forward, and it just really helps you feel a sense of adventure and urgency as well. And while I do believe the story is a lot weaker in the second half I still think it accomplishes what it set out to. They also managed to wrap it all up in a very satisfying way despite the final act itself feeling a bit rushed.

Moving on to the characters, I’m slightly mixed on them because while I think they’re all very enjoyable characters who all get their moments to shine, I did feel as if they were a little underutilized throughout the game. Compared to games like Ff9, for example, it didn’t really feel as if the cast is really present outside of cutscenes, you can literally go hours of gameplay without a single one of your party speaking which kinda sucks because in cutscenes they are extremely entertaining, Ashe, Balthier, Vaan, and Fran are all extremely likable, and my only big complaint is that we didn’t get enough of them.

Next, I want to talk about the level design and the actual combat in the game because, unlike previous turn-based Ff games, Ff12 changes things up and transitions into a more active turn-based, NPC-controlling system. I’m not gonna get into specifics about how this works exactly. If you want to know, play the game, but all you need to know is that this system is a blast. The combat is so satisfying and rewarding, and it also requires skill, proper planning, and sometimes even quick reactions to win some of the more difficult fights in-game. There’s also this board thing, which basically lets you pick out the different abilities, stats, and weapons you get in-game, and I absolutely love this. It’s so much fun filling out my character’s boards and altering what and what not I want them to learn. Apparently, some people preferred the OG version where it’s more of a free for all, but I honestly prefer this version where you only get two boards for each character. This makes it so that I have to be more careful and calculating with what I want my characters to learn. As for the level design, well, it’s not that great. A lot of the levels are just essentially just big rooms with no puzzles or anything, and even when there are puzzles, they’re not necessarily all that special. I do, however, believe the gameplay and pretty visuals make up for the lack in actual level design.

Finally, I want to talk about some of the more technical stuff, i.e., the music, voice acting, the FMVs, and any other things like that. First up, I’m gonna cover the music, and god, this OST is incredible. I don’t know much about music, but from what I hear, this OST has tons of woodwind instruments, which gives the entire game such a joyful and cheery atmosphere. I absolutely adore this soundtrack, with some of my favorites being Respite, Discarded Power, and Cerobi Steppe. Now let me talk about the English voice acting real quick, and omg, people weren’t kidding when they said this is one of the greatest localizations in JRPG history because holy shit, this voice cast gives it their 100%. The variety in accents immersed me into the game so more more. By far the best way to experience the game, and I say that as someone who plays the vast majority of his JRPGs in Japanese. Theres also speed up options in this game which makes breezing through monsters and areas you’ve already gone through so much more manageable. And finally the FMVs are as sick as ever. I won’t spoil anything, but the last hour of the game is FMV heaven, holy shit.

All in all, Ff12 is one of the greatest games I’ve ever played, and it is now my favorite Final Fantasy game, surpassing 7. I will be buying the game off Amazon, and I intend to replay it on my PS2 since it’s literally leaving PS+ the day I’m writing this review.

Reviewed on May 21, 2024


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