Atmospheric music, beautiful sprite-work, and a world that pulls you deeper and deeper into it's depths. Super Metroid moves you along planet Zebes at an enjoyable pace, fighting bosses, getting upgrades, and getting just lost enough to be engaging.
However, with each new upgrade and every new area unlocked the game world becomes increasingly harder to keep track of and navigation becomes more of a pain.
The game starts to completely fall apart when Samus reaches Maridia. It's aquatic layout is entangled and confusing, not helped by one way paths and difficult platforming.
At this point all of Super Metroid's flaws come into the forefront. Controlling Samus often feels clunky and unintuivite. Level design starts to become a pain to move through. Navigation becomes impossible with an ever increasing world size and a map that is next to useless.
With refined controls and a reworked map Super Metroid could have been a near flawless masterpiece, but these flaws only make Super Metroids other mistakes even more glaring.

Reviewed on Aug 14, 2021


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