A perfect combination of Dark Souls, Elden Ring and Sekiro combat. It feels extremely good to play and it makes Dark Souls/Elden Ring combat feel neutered. You get a lot of customization and change of progression of your basekit. It takes some stuff from Souls games, such as elemental buffs, and makes them part of your kit, without consumables, it takes weapon durability and makes it engaging and dynamic, and it also takes weapon arts and makes them not dependent on having to manage a different type of flask or whatever. The bosses are fun and a good challenge; I've had a lot of fun fighting them switching from a Souls playstyle to a Sekiro playstyle or back depending on how comfortable I was with a certain attack. The maybe most interesting thing I can say about this game is that it's fairer than FromSoft games, meaning that, while the game does expect you to learn and master your kit, it meets you halfway, it's more forgiving. I know it's extremely subjective and honestly a terrible way to put it but the best way I can describe it is that there's very little "artificial" difficulty. One thing I really like about this game is that if you finish your healing, you can earn back one at a time if you do enough damage, it's not a straight up "Well, good luck buddy". The few bad things I can say about this game are: there's too much of a gap between low hp fodder enemies and high hp bigger enemies (not necessarily a bad thing but it didn't feel right); the respawning takes too long; the exploration looting is underwhelming; and the one instance where the game helps you too much: very frequent shortcuts. Ending on a list of bad things doesn't give the right idea so I'll say this last thing: I think in many ways this game is better than the Souls trilogy and Elden Ring, and if you enjoy these games, you'll probably love this one. It's an incredible achievement.

Reviewed on Feb 07, 2024


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