Let me preface this by saying I have completed the game, but it was Definitive Edition. if you want my review of Xenoblade Chronicles, check Definitive Edition when I post it. I was working through this one initially, but stopped when Definitive Edition was announced and released. All I will talk about here is graphics and controls. The game follows that realistic sort of style that RPGs were following in the late 2000s. The best examples I can think of that are comparable are Final Fantasy XII and to a very slight extent Twilight Princess, but primarily Final Fantasy XII. The controls are special in that this is a Wii game that does not use motion controls for anything except camera freelook. Anyone who has looked at the Wii games I review and especially the Skyward Sword replay review when it goes up will notice that I am not exactly a big fan of motion controls. They are good when used well and in moderation, but when in excess or haphazardly shoved in 'cos "Wii game, therefore MUST have motion controls" for the sake of the gimmick I despise them. Monolithsoft realised that just because a game comes out on a system that heavily promotes motion controls doesn't mean that it NEEDS to have motion controls. The game is all the better for it. They could take the time to have the controls and gameplay refined without sacrificing resources to learn how to program motion controls or find a mechanic for the game that suits them outside of the obvious option of motion-controlled freelook. Anyway, check Definitive Edition once it's up.

Reviewed on Aug 18, 2023


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