Worst rogue-like know to man. Earns a lot of credit for its great character design and writing, but the game is a chore to play. Pikmin was not a game designed around combat, so it's weird Nintendo followed it up with an action rogue-like.
Caves are 75% of the game, and all you do in them is slowly fight one enemy at a time or wait for pikmin to carry items- the only way to play the game is slow, methodical, and tedious as hell. Caves aren't only boring, but they put a wrench in many things that work in the first game. A "day" in Pikmin 1 is a consistent unit of play time, and a major factor in how you plan your day. In Pikmin 2, a "day" is a 1-3 hour period that ends when you decide to leave a given hub world- the timer is still there, though.

Water Wraith is pretty cool, though.

Reviewed on Apr 07, 2024


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