Seems every months near abouts there is a gaming controversy I am on the opposite side of as the majority. Now I am gonna try not to be mean to fine people who have down voted elden ring to oblivion. But I have to ask, What were you expecting? Seriously, what reason did anyone have to think we were gonna get anything other than what we got from, from software?

A lot of people don’t realize or remember that this event with people whining about the difficulty has happened before, even within the context of Elden ring itself. There was an early on warning to players, level up your vigor. This game is not dark souls 3, you can blast through the game with just leveling up your damage. The pinnacle of complaints came from the point between act 2 and act 3 approximately the point where you reach the fire giant.

The game rapidly hikes up in terms of difficulty when you reach the end game portion. For some, it made them upset because they wanted to play the game they had been playing in the past with bloodborne or dark souls 1 or 3. But you simply could not do this in elden ring. The bosses move like lightning and hit like freight trains, they are so much faster and brutal than any of the bosses from soft has put in their games to date. To compensate for this, you are allowed the opportunity to become armed to teeth with a massive array of combat tools. The spells have never been stronger, never been more varied, never been better blended into the gameplay. Elden ring has done a better job than any of the souls games before it of implementing magic. You could do a kamehameha that can one shot a lot of bosses if you get the setup right. On top of that, the game has a gigantic amount of disparite systems that support a wide way to handle combat situations. The point is to say, your options for killing enemies were varied.

Now that was a long winded way of getting around to my point. What’s changed between act 2 and 3 of Elden ring and act 3 and the dlc or Elden ring?

I think part of difference is Elden ring warmed you up a bit before spiking up the sauce. For most people playing the dlc. They have been cold for probably a couple years before picking up the dlc. So the extremely brutal gameplay was probably a bit overwhelming. On top of that this, the dlc has a unique interdlc level system. Now people don’t like this system very much. I personally think it’s great because it encourages exploration in between difficult boss fights. Elden ring’s core value proposition went something like that, because it’s not linear you can try a few different things to help with progression instead of grinding the boss till you win.

In addition to the scadutree fragments there are many new weapons, spirit ashes, etc.

Stepping back to the difficulty as a point of contention. I have a different take on the benefits of the game being so difficult. T
From my perspective it helps you fixate on the environment. Because you spend so much time dying and running through the same areas over and over, you get to notice the highly detailed architecture or bizzare mysteries surrounding the ecosystem and how it might work. Such as why are there scorpion spider things here? Why are they also by that river I was just at as well.

That’s a style of story telling I appreciate, it’s subtle, it’s something that could only be done on the gaming medium, and it rewards thoughtfulness.

The difficulty at least from my perspective forced me keep evolving my strategy and the way I played the game as I went through the DLC. Ending in me developing a very complicated and obtuse strategy to clear the final boss(took me 3 days).

For those that review bombed this game. Maybe don’t buy from soft games in future, you are not built for them and they aren’t built for you. Go back to Ubisoft and play one of those shitty games that tells you everything you need to do in explicit detail, scrub!

Reviewed on Jun 27, 2024


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