Shantae but good (actually this time)

Very cool how beyond just the cutscene style and spritework this retains a lot of the weird quirks of the zelda cdi games. Yknow, the objects you can never tell if are in the background or foreground, enemies needing different projectiles to kill, picking stuff up/talking to people with your sword, the shitty darkrooms, the weird jump feel, all while managing to play like an actual platformer instead of like a DVD menu. Multiple instances where I mistook a door I needed to go in to progress for a background detail, but god are those backgrounds a treat to look at, perfectly in line with how the originals look so cool. Plays alright, nothing really to write home about as far as metroidvania stuff goes, I do like how its segmented into a bunch of smaller levels rather than one sprawling map so you're never really lost for long. Probably couldve used more enemy variety but they're fine as an ends to a mean.

My biggest gripe's with the animation. Yeah, its funny and charming and does a good job replicating the original, but it just feels kinda off, like they got real close to that weird ass animation the ogs have but didn't get all the way. You watch those original faces of evil cutscenes and those weird fuckers never sit still, always bending and turning in random directions while they spout their nonsense. Arzette's animation often feels kinda stiff by comparison, doesn't have the same distinctly Soviet feel that the old ones have. Hardly a bad effort but I just think it couldve been a little better. Do like how little it feels like its winking to the audience about how goofy it is, good on them for playing it straight. I did clap and do they soyface when they said "Dinner" and "It burns", obviously.

also the hotel mario homage was cool but as far as im aware there's no reference to i.m. meen which they were fake for

Reviewed on Feb 16, 2024


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