Treats the morbid and macabre with youthful irreverence/edge, a child sending his toys to war or leveling cities. Yet it's also fairly brutal with trauma, something the characters lock or hide away and are expressed only with a few monochrome drawings as opposed to the vibrancy of the main game. Yeah there's a lot you could sharpen up or streamline with the movement and action (those hitboxes are questionable) but this coasts by as a vehicle for interactive experimentation.

Reviewed on Jun 08, 2022


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