Admirable amount of build variety and tactical promise let down by improper balancing and a lack of real challenge in the enemy design. With so much customization and emphasis on positioning you'd expect to do a little more than what amounts to the same strategy almost every encounter, pausing time to blindside your enemy a few times before retreating. This applies to the bosses too, of which there are only three. At least Supergiant's background work excels here, enforcing their neo-noir aspirations with the title.

Reviewed on Aug 20, 2022


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