One of those hard to review games when I don't think there is something wrong, it is just not vibing with me.

The good stuff: The visuals are great and the story has a great mix of creepy and funny.

The (maybe) bad stuff: The gameplay drags, probably too much backtracking? I usually really enjoy crafting systems so a game about crafting shouldn't make me feel like this but I just don't want to craft another pot and fill it with water again.

Played until the end of the "first act" (collecting four souls) and I feel satisfied.

Good season, I don't have any remarkable moments or updates that left me really excited, but overall it wasn't bad, just not exactly fresh. Maybe a bit too many mythic collabs active at the same time, and some clear downgrade with the modern bikes early in the season, but dashing with the swords felt cool.

It's pretty simple, but for an April Fools' joke it definitely exceeds expectations. It is a cute little story and the minigame is fun, a nice gift for the fans.

Gave it a couple of hours, but something didn't click. Not sure if what messes me up the most are the sounds of the triggers when you are off rhythm or just the physicality of hitting the buttons, but something doesn't make me feel great when playing. Otherwise seems to be solid, it's just not for me.

I feel like this game started a new era for Kirby games, but I never had the chance to play it on the Wii, and while I think it doesn't reach the same highs as the 3DS games, it is still a really polished and fun adventure.

Merry Magoland is actually the biggest surprise for me, completing the little challenges for each mini-game is surprisingly addictive. The epilogue with Magolor is also a lot of fun, it almost feels like a character action game with the scores and combo meter, the final boss is incredibly hype too.

I wish the main mode had something more, it is hard to not look at the advancements in the series and especially Forgotten Land and not feel like there is something missing to spice the stages a bit, like the small secret missions. It feels like collecting Gears and the use of the mega powers are a bit simplistic, but it is still a really solid Kirby game.

I've played both DLCs after thoroughly exploring the main game, so I was pretty much already invincible, it still doesn't change the fact that these island are super fun to explore.

Doomsday also has a lot of environmental puzzles to solve with the new beam gun, there are also neat upgrades that will help a lot if you are still going through the main game. A great extra adventure to enjoy.

This is not only a Xenoblade Chronicles 3 DLC but also for the first game and sequel. The story adds perspectives and details that involve all three games and their casts, and feels like a great finisher for the trilogy.

From a gameplay perspective it does feel like a mini XC3, there are less options to build your characters as each has their own specific style, but there are new elements to progression that keep it very interesting.

The best part is going back to the main game, and see how all of it was right there.

Considering this still has to be "Forza Horizon", the expansion does what it can to make it feel like rally. The co-driver, tighter roads and even the suggestion to disable the driving line help add more flair to the experience.

Progressing each team and having some side banter with the NPCs was more enjoyable than I thought, it certainly felt more interesting than any attempt they had with the "stories" at catching my attention at least.

Extra note: Microsoft could really do better about the localization for Brazilian Portuguese at least. It was for the whole support of the game somewhat embarrassing, but this expansion had so many troubles, including no audio for the pace notes, that I ended up changing my language to English. From what I've seen it is not a problem exclusive to PT-BR (and generally speaking not only for this game either), so I hope they can step up on this department.