One of those hard to review games when I don't think there is something wrong, it is just not vibing with me.

The good stuff: The visuals are great and the story has a great mix of creepy and funny.

The (maybe) bad stuff: The gameplay drags, probably too much backtracking? I usually really enjoy crafting systems so a game about crafting shouldn't make me feel like this but I just don't want to craft another pot and fill it with water again.

Played until the end of the "first act" (collecting four souls) and I feel satisfied.

The game in the current state feels like a prototype. Even putting aside the performance issues, it feels like they created a system but struggled to create a compelling structure around it.

There is some good though, as with other Forza games driving feels really good, and the Rivals (time trial) mode is a great step up from the Horizon games at least.

The car experience and car point system is not inherently bad in my opinion, but the Builders Cup mode, what is basically the campaign, just doesn't really work with the system. If you start on a fresh car it feels like you don't earn enough levels or points to really build your car, and if you start with a leveled up car, the practice rounds are basically useless. I think they need a big revamp of the system to actually make you feel like you are building the car, and to make practice feel interesting. I would prefer more of a qualifier than the practice and I also dislike the "challenge the grid" system.

I don't care about online multiplayer, but I generally enjoy spending time in Rivals, the Builders Cup is not a great career mode and the game needs some big fixes on PC. I think the game can be OK in a few months, but it will take a lot of effort to make it great.

Super Mario Bros. Wonder is a delightful take on 2D Mario, but as a couch co-op first player, I can't help but feel like it is a small step down from New Super Mario Bros. Wii and U.

Getting the worst out of the way first, the camera following the crown player is just terrible. I've never had problems playing Mario titles co-op with my brother, but with Wonder it was hard to have a play session when we did not curse the camera at least once, sometimes much more. It is also not the funny kind of problems collision had before, they are just plain irritating situations. Aside from the camera I'd say some stages also don't really bother trying to fit more than one player, and on these stages the problem with the camera is usually worse.

With that aside, the game really shines with its implementation of the online ghosts, the matchmaking is impressive and the ghosts not only helping with revives but also pointing secret exits and blocks is just really well done, it feels made for this style of multiplayer instead of the simultaneous couch play.

The wonder effects are a mixed bag of cool and whatever. I have only really used one badge and I feel like they are massively underutilized. The badges actually make me want some kind of Metroidvania game for Mario.

Overall, I'm one of the weirdos that prefers the New games over Wonder. I think stages are better structured and co-op was much better. Wonder has an amazing presentation, but it feels like just the foundation for greater games in the future.

Another great Picross entry, and I just realized I haven't played that many Sega games not named Sonic. The music is really nice.

2022

I played the demo of Tunic and even though I loved the concept I found it a little too difficult for me, delayed my playthrough until now, played on "Reduced" combat difficult and have no regrets.

The puzzles and discovery are definitely what I'm here for. I love the concept of discovering this instructions manual, which is actually very interactive with really cool touches. The little hints of the previous owner scribbled on it. Unveiling the neat hidden stuff in this world little by little, and reaching the culmination as you get the last page you are missing.

The game is full of amazing and heartfelt moments, try to play as much as possible without looking at guides, it is very worth it.

Interesting way to handle the map progression, but I have conflicting feelings about some of the later parts, it is still a very good addition to Vampire Survivors.

After years of playing it on and off during a decent number of podcasts I finally consider my goals finished.

I love the look and the customization of my little town. The goals for each character are fun to pursue while decorating and finding the best place that fits your style and their preferences. I think the characters are also really charming and fun to interact with.

At some point I'd say things get a bit grindy, especially considering some of the RNG involved with rarer items, but I think every cozy-style game reaches the point sooner or later. My only real disappointment is that they do build up a background plot and never really conclude it, so reaching the final area left me with an empty feeling.

Cute and short "clean 'em up". While it does scratch the itch and has some neat progression, I felt a bit disappointed with the loddles. The creatures remind me more of Slime Rancher (less personal and a bit chaotic) and I wished it was more like a Chao Garden.