Divinity: Original Sin is a game I think is fun and probably worth a shot, but, unfortunately, it just wasn’t my thing.

Starting with good points, the graphics are nice, the game is stylized, very vibrant, colorful and the art style is pretty cool. The OST is pretty good, with some catchy tracks that got me to look it up. Combat can be fun, as there are some interesting mechanics and ways attacks and status effects can interact (talking about the different elements you can wield). Interacting with the world is pretty fun, as there are some physics based puzzles or areas that become easier or accessible with certain spells (like rain).

Having two protagonists creates funny situations if they regularly disagree, but, I feel it also limits the amount of role play you can have on the game. The voice acted dialogue choices also doesn’t help much. The majority of dialogues have only 2 or 3 options, severely limiting role play potential, as you’re pretty much forced to play a goody two shoes character other than some impactless dialogue options.

The game is kinda goofy. There are many jokes, in item descriptions, quest logs, and, most notably, in character writing and voice lines. Overall, characters are super dramatic and quirky, and the voice acting is very over the top, and you can’t go one second without someone saying a one-liner or making a pun.

I experienced unfun progression. You are thrown into the game super weak, and then it feels like you have to do every single mission possible, even when some missions can be missed forever, before you gain enough ex to level up and tackle higher level missions. In my playthrough, I was constantly having to backtrack and check the wiki to see if I missed anything, or, rather, what I missed, otherwise, I would be underleveled to progress the game.

The combat can be fun, but it is extremely slow, and, many times, even when on the same level, I felt super underleveled in some encounters. It felt like playing on normal was hard and playing on easy was normal, I don’t know, I’m not usually good at these min maxing kind of games. But, at least, when I felt too weak, the easy difficulty made it fair for me. As for the speed, there were some encounters where I would browse my phone because it took so long for my turn.

I had two quests become soft locked because I did something the developers allowed, but I guess it wasn’t intended, like killing a character to get a key to a place I need to be instead of doing a whole quest. I killed him, he dropped the key I needed, but the quest was stuck saying I still needed to complete his quest.

The game doesn’t take itself very seriously, and I can’t really either. Women’s armors are very sexualized and the overall comedic tone the game posses is just not my thing. I might come back later to at least finish the main quest, but, for now, there are other games I want to play more.

Reviewed on Dec 02, 2023


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