Felt like I was sliding on ice the entire time and the controls were baffling to navigate. I don't really know this franchise, maybe it's because the game is just old and not optimized for newer systems, but it was certainly a very bad experience.

This game is... okay. I don't dislike this game, and I certainly do have mixed opinions on it, but not enough to give it a worse score.

The first few minutes playing this game are a chore to get through, and it's made even more tedious from the constant amount of fetch quests that you're made to do. I don't think I'm the only one when I say that the controls were an annoyance at best and downright frustrating at worst. However, once you settle in and get used to a routine, the game takes a sudden turn by interrupting your routine with its first enemy. Suddenly you forget the controls you get used to and are thrown into a state of panic as you desperately try to get away.

I wholeheartedly believe that this is the greatest strength to Dead Seater, making me almost forgive the terrible controls as I now understand that it was a deliberate choice. Yet, once that's over, you're sent on more fetch quests until the next enemy shows up. There is nothing wrong with this system, but it gets old quickly. Which is why I'm assuming this game is only 1 to 2 hours long.

For what it is, I'd give it a solid 6/10. There are many good aspects of this game that really shine in the right moments, but the bad aspects are simply too annoying to overlook.

Playing through this was a challenging and emotional experience that I never thought I would get from a rhythm game. Each stage had so much character and spirit imbued into it that you could instantly feel what the people behind the game were trying to say.

Gameplay wise, the game is certainly challenging. However, it is never impossible, and only requires a bit of time. Every few levels a new type of beat is introduced, always adding a bit more variety, while also coinciding with the characters you meet.

There is an unbelievable amount of attention to detail and passion behind this game that I can't help but want to replay through each level just so I can experience it again or find anything I missed. Luckily, there are a plethora of bonus levels to complete, meaning I'll be having fun for quite a while.

I recommend this game to anyone and everyone. Even if you're not good with rhythm games, this is a experience you won't forget.

Easily one of the best survival horror games I've ever played.

Indigo Park is special in its own unique way when it comes to mascot horror games. Where many go the route of creating disturbingly creepy characters that were apparently meant to appeal to children, Indigo Park actually created one of the best mascots these games have to offer, Rambley the Raccoon.

To put it nicely, Rambley carries this game from start to finish. For an introduction to the series, I can't deny that it intrigued me greatly and made me want to finish the first chapter. And, even though this review is negative, I still want to see more of Rambley in future chapters. However, every other aspect of this game is either average or sub-par at best.

The horror elements of this game include a jumpscare and a chase scene that is identical to Poppy Playtime, with 3d models that look worse than what you'd find on the Garry's Mod workshop. While you're waiting for these "horror" elements to occur, the game distracts you by throwing in random collectibles to find and the ability to play a small minigame on an arcade cabinet. I found myself more interested and finding the random toys around each level than whatever horrifying thing was supposed to be happening at the moment.

In the end, if you're looking for an amazingly written and performed mascot, this game will be right up your alley. If you're looking for a horror game, you'll be severely disappointed. If the same level of quality given to Rambley was given to the rest of the game, I'm sure it would have been a great introduction for the series, but this is mostly disappointing.

This game feels a lot like Just Cause 3 with the Far Cry skin over top it. However, not only is it a terribly inferior version to Just Cause 3, but it's also a terribly inferior version to other Far Cry games. The main reason behind this is the fact that this game is so noticeably easy that even their hardest difficulty feels like a walk in a park. Sure, there are innovations to their gameplay like bringing in new types of enemies and allowing for more weapon customization, but it doesn't matter when the game plays like cookie clicker.

To be clear, Ubisoft has ruined this series and especially what could have been a better game. The story isn't the greatest in the world, but if the game wasn't pushed to its limit to extend playtime with nonsensical collection quests, the pacing might have improved it marginally. On top of all that, it's been 3 years since its release, and the game has sat stagnant, content with its underwhelming gameplay and story.

Overall, this game is boring. It's so boring that you start to feel sorry for the developers who put time into this game. The only redeeming quality of this game is that it points out better games that deserve to be played and how terribly misguided you were for buying a Ubisoft game.

I immediately installed this game upon seeing the few screenshots and video provided, however, it is unbelievably annoying to play. The title menu spins randomly when moving your mouse around, the game occasionally freezes and even crashes, the aiming in is horrendous, and the inventory management just sucks.

When I first played it before it was patched, it felt okay to move around in, actually making me enjoy the movement that was provided, But upon recent patch you are now very noticeably slower and enemies are more disgustingly accurate with their shots, just making it annoying to play.

- how do you play this game well
- my thumbs hurt
- hatsune miku is cool

I click button, monkey pop balloon. Circle of life.

A delightfully captivating point-and-click adventure filled with references to classical literature and sci-fi media, set in a world where everything and nothing makes sense at the same time.

The game mechanics are technically challenging, making it an interesting and original top-down shooter. However, the story and gameplay are very lackluster. The game wasn't outright terrible, it was simply boring.

When it comes to dungeon crawlers and roguelites/roguelikes, I typically turn away from playing them. Games made in these two genres are —more often than not —some of my least favorite games, requiring countless hours of grinding and replaying lost levels.

However, Barony exceeded my expectations and has become one of my most replayed games recently. The classes are fun to explore, the gameplay is difficult but doesn't make you want to tear your hair out from frustrating instant kills, and the skill system makes changing up tactics fun. If you're tired from the genre or are apprehensive about trying these types of games like I was, I recommend giving Barony a shot.

A slightly upgraded version of "yet another zombie defense," except you want to play it less.

Mob Factory is an interesting game that I can recommend, but not strongly.

What I liked about this game was the idea of funneling the monsters you kill back into your defenses. However, it just barely succeeds in this endeavor. In the beginning, all seems fine as you figure out the different buildings and how monster paths work. As you progress though you start to notice how your automation keeps demanding more new resources, but completely throws away anything previously built. Instead of the game continuously building upon the automation you've created, it exchanges innovation for throwing you something new and saying "only work with that," thus making a repetitive cycle of disappointment where you constantly move on without looking back. End game tries to remedy this a little by forcing you to work with previous end game mobs, but it only lasts a short while.

The game isn't bad by any means; I genuinely like what it tries to do. However, it is just okay. It lacks a lot of depth and complexity that other games like Factorio, Satisfactory, or Mindustry has, so that automation itch won't be scratched if that's what you're looking for.