A sorta maligned early 3d platformer that lacks the production values of its rivals, but that does quite a few unique things. The tank controls are surprisingly not that bad, it has a 'turn 180' button that is very helpful and side-step buttons. I honestly would have traded the side-step for a turn around as often when I tried to turn I ended up walking a bit forward and falling, probably my biggest gripe with the movement.

Another thing that makes Croc interesting is that it doesn't follow the mario 64 formula, it doesn't care about open world or sense of freedom, instead you get several rooms of platforming challenges type design which reminds more of a simpler version of wario world's optional challenges or mario sunshine's "secret of" stages than anything in mario 64; after playing many collectathons, this feels like a breath of fresh air. And while it lacks the charm of a lively game world, it kinda makes up for it with creative and sometimes brutal platforming.

On the bad side, bosses are very weak, even for early 3d platformers standards and the rarity of extra lives doesn't match the demanding platforming.

Reviewed on Oct 28, 2023


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