It is the Undertale prequel that we all wished for. Everyone that played the original has wondered what was the trajectory of the other human souls before Frisk has appeared; so, Undertale Yellow does the job at showing the adventures that the justice (yellow) soul went through.

The game is filled with different and unique characters that you gradually get attached to and interested in their stories. It's a shame that the original characters from Undertale aren't as present in the prequel, which may seem kind of odd but is understandable considering the fangame wants to present something truly new; so most areas are unique as well, like snowdin, steamworks, new home, and wild east.

The battling system is pretty much the same, with the exception of the "Fight" tab that uses a revolver model instead of the old bizarre "eye" thingy. Bosses also have some unique mechanics, that even change the UI to set the mood. Talking in battles, to achieve the True Pacifist Route, it is not necessary to do a neutral route then do a pacifist one, just straight up play the pacifist and you should be fine. The game has three different routes: Pacifist (split into True Pacifist and Flawed Pacifist depending on your choices at the end), Neutral, and Genocide, just like the original, but each route has an unique boss to it (which are dope af).

The soundtrack is good though it's not as remarkable as the original, still has plenty of bangers, however. The game also has some neat accessibility options that help a lot, like an "easy mode", considering Yellow is way harder, so if you want a more casual and less stressful experience with the bosses, you should give it a try.

Overall, it's a highly impressive game, considering it was made by fans of a game that was already an indie project (now with improvements, like with the pixel art). The "Undertale feeling" is so present that it makes you wonder how it isn't an official release by Toby Fox and Temmie Chang.

10/10

Reviewed on Apr 24, 2024


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