There isn't a lot to Mosa Lina. If you've played for 30 minutes, you know everything there is to know about the game. Maybe you haven't seen every level layout, perhaps there's a few items you haven't used yet, but you get the gist. It's fun, and some creative improvisations had me impressed with my ingenuity, but it lost its luster pretty quickly.

I think I could still pop back in and enjoy it for a bit, and for the price I think it's very much worth the purchase, but I wish there was something a tad more substantial here to sink my teeth into. More weird interactions, some different objectives, maybe even some sort of campaign mode which imposes some sort of challenge on you. I'm not sure what this entails, I'm not even sure it's a good idea, but I think it could the game a tad more longevity. As it is, the totally random sandbox design kept me a hooked for a little bit, but I was left longing for more.

Reviewed on Oct 18, 2023


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