Like most open world games it has its fair share of issues pertaining to the open world: there isn't much point revisiting most dungeons/caves post first playthrough, the musics overworld and dungeon themes are incredibly lacking, late game spells weren't practical and, though I have mixed thoughts on this, I would've liked to have seen lower leveled areas scale a bit to your own level even if the execution was messy, Oh, and New Game+ is just Boss Rush mode which is a huge sore point to me

Beyond that though this is easily my favourite world and artistic endeavour Miyazaki has made alongside Sekiro. It's also made Dark Souls 3 100% redundant to me despite it being my comfort food Soulsborne beforehand. Just completely dead to me. Like yeah, I gotta ride torrent from point to point and that can be a drag compared to linearly progressing through linear levels, but build variety and availability has never been better and interesting. Also helps that its not trying to relive a past glory when ultimately Miyazaki's output is at its best when he makes Soulsbornes how Nintendo makes Zelda's: similar in feel, but completely separate from each other.

Also just love how Miyazaki fiddled around GRR Martin's brain and was like "okay im turning your story and ideas into a fucked up dark souls ruined world now" and frankly I hope he keeps luring famous authors and continues the slaughter

Reviewed on Apr 29, 2022


3 Comments


2 years ago

Slave Knight Gael's existence alone ensures that Dark Souls 3 will never be made redundant in my eyes
@witchyking66 true, DS3 stays winning

2 years ago

Slave Knight and the DLCs are pree good so thats fair, its just that apart from navigating the levels and doing builds I just never got attached to DS3, and now that ER exists its specific appeal got beaten among other things