In my mind this is the most japanese game of all.
I don't even know how anybody came out with this idea, but somehow, magically, it works. The game is a lot of fun, and while it is very short, you can still go back and play old levels, which never get old. I've got to admit that I really struggled at first to control the katamari, and I never really learned how to do it properly (if there's even a proper way to control it), but despite that, things never got frustrating, and you always feel you're getting better as you play, even more than in other games.
I really like the music and absolutely love the main theme, and the whole aesthetic.
This strange little game is a real gem, and I will surely go back playing it from time to time.

2018

This game will stick with me for a while.
Gris is a unique experience. The music is beautiful and alive, it changes so naturally throughout the game that the whole ost sounds like one single big track. Music and aesthetics are fused and work perfectly togheter. The game looks incredible, and the style never gets old; every time you find a new color the world expands and looks even better.
At first I thought that the aesthetic and music was all it had to offer, but despite being a brief experience, it has some neat platforming ideas, that are never exploited so much they get boring. It's not the most complex game mechanically, and it's never a challenge (that's not what it's supposed to be probably), but it does its job very good.
I've got to admit that I understood what the game was about just at the end, and understanding what it was trying to tell me did change my opinion on it. The message is not really complicated but it hits you hard.
It's probably more an artistic experience than a game, but a great one at that.

This is definitely the most "Zelda" Zelda game. It follows the formula almost perfectly and adds very little to it, which can be a good thing for some and a bad thing for others. For me it's kinda in the middle.
The game looks really good and even if I wasn't a big fan of the art style at first, with time i started to really like it. The music is good, as always but there weren't as many memorable tracks as i'd hoped. The dungeons and world you can explore are a lot of fun but there's a bit too much backtracking for my taste. I'm not the biggest fan of the controls (both motion and not), but most of the times they work properly (i really hate the bird though). Exploring the sky islands is a bit underwhelming, but the main island really felt like home when coming back from exploring a dungeon. I don't really like how the items were managed, and some of them only feel useful inside their respective dungeon. The boss fights are a gamble: sometimes they're really cool and sometimes are really basic and you just have to use the item you've just found in the dungeon (i liked the final boss, but Demise fucking sucks ass). The subquests are fine and the minigames are funny but they are not very rewarding, since most of the times the olny thing you can gain are rupees, which once you've bought the best shield and upgraded a couple items become almost completely useless.
The story was flashed out to me as the best story in any Zelda but it was just a standard zelda story to me: you're the chosen one and have to save the princess and defeat a big man with orange hair (and what's new is just that you're the first one to do so). What's special here for me are the characters, that bring the plot to life. Each one is lovable in their own way (expecially Groose); i was actually surprised by how much character they gave to Zelda, and Ghiraim is one of the best villains in the series in my opinion.
Despite all its shortcomings I really loved my time playing this game. I never felt bored, except when doing the bonus stuff towards the end, and i was kinda sad when the game ended, hoping there would have been a bit more. It's not the perfect game, it's not the perfect zelda but i really liked it and it will always have a little place in my heart.

This one wasn't goofy at all.
I think that the necromorphs are some of the best monsters ever created in gaming, and the cooler cousins of zombies. I really enjoyed the story and the atmosphere is great; how you comunicate with other survivors is a big part of it and whenever it happens you feel always a bit of relief. The game still looks damn good after 15 years, and the sound design is very good too. The game never stops being scary, maybe because it doesn't last too much. The shooting is good, but not great and it feels like the only weapons you'll ever need are the cutter and his big brother. Exploration isn't really rewarding since the only thing you can find are resources, and in normal difficulty you'll hardly ever run out of them (the best difficulty to play in is probably hard). The bosses are few and hit or miss in my opinion. I love de HUD and the fact that there are almost no cutscenes, but i hate with all my heart the map and i don't like the path thinghy. The level desing is still pretty good and the powers are not used as much as i would have liked.
It's an experience i definitely enjoyed, even if it's not the most complex or deep game, and it still stands on its legs after 15 years.

RE4 was an unexpected pleasure to play. I was afraid that the tank controls would have killed the mood, but once i got used to them i got absolutely hooked. The gameplay loop is so much fun; scavenging for resources while keeping spanish zombies away got addictive thanks to the clever inventory management, the precise (even if a bit clunky) shooting and the general mood of the game. I enjoyed the story and the characters a lot too (maybe not ashley though), and i loved the fact that the game doesn't take itself too seriously. The dialogues and characters interactions can only be described as goofy (this seems a recurring theme for the games i played lately). The game still looks great to this day, and it didn't lose its charm at all. The sound design and OSTs are great too, and set the mood perfectly.
Unfortunately there are a couple phases where the game felt a bit dragged, and the horror disappears completely a lot of the times. The bosses are fun but the final boss was very underwhelming. I really disliked how the right stick camera works but it's not that big of a deal. The bonus missions are fun and add quite a bit to the game.
I think that this is one of the most important games that came out in the last 20 years and it doesn't disappoint at all, if you are willing to go over outdated controls (that still feel great imo, but I get why people may not enjoy them); it's addictive, it's dumb, it's funny and you can shoot spaniards. What more to ask? (love u spain <3)

Devil May cry 4 is a strange game, it has high ups and quite a bit of small (or not so small) downs. The story is quite stupid and it throws at you a number of character that are mostly useless or uninteresting and it doesn't really give the chance to get attached to them (kyrie who?). The villain doesn't have any charm, and I kinda disliked Nero, who felt like a cheap, edgy(er) knockoff of Dante. Dante himself feels more like a bonus character than anything. The gameplay on the other hand is easy to learn but hard to master and has a lot of variety, that keeps the game very entertaining. Playing Nero is a lot of fun, but I felt like Dante was a bit of a let down compared to him (maybe it has to do with the fact that you have to repeat the same stages). The bonus character are a really cool addition (expecially Vergil), but just like in dmc 3 I hoped that there would have been more bonus stuff when playing with them. I still loved how differently each one plays, giving the game a lot of replay value. The bosses were fun (most of them), but having to beat them at least twice felt a bit lazy (most of the second part of the story felt like this). I didn't feel the music as much as in dmc 3, and the atmosphere didn't seem right (the game has more stage variety than the past but some of it, like the forest, felt like it didn't belong). I didn't like the camera and the stages felt chopped between missions. In the end I think this is a solid game, with really good, or great even, gameplay, but with not much else; a weak story and characters that don't shine like they should

Really cool game. I loved the combat! It was improved so much since the previous games. I really liked the story too; really simple but with memorable characters (Vergil is the goat), and very 2000 action sequences (which is a good thing). Not a big fan of some of the boss fights and the general level design which i think is starting to feel a bit outdated. Really cool bonus is the chance to replay the game with Vergil, but I hoped there would be some new stuff, maybe cutscenes or unique boss fights or levels. I also liked the music even though it was very silly and sometimes it felt like there were only 3 songs played on repeat for the whole game.
Definitely enjoyed the whole experience!