Halo Infinite is such a hard game for me to write about, I just don't know how to get my feelings on it properly organized. I suppose that's also a fitting way to describe how 343 has handled this series since Bungie left to do their own thing, unorganized. Although, out of the three mainline entries 343 has made so far, this is easily the best one, which doesn't mean it's perfect but I can actually see myself having a good time replaying this one so it has that over the other two (especially Halo 5).

The sandbox is near classic Halo in quality, but it's bogged down by boring open world design that Ubisoft would blush at with repetitive side tasks that don't actually add any substance to the game. The writing is often pretty generic, sometimes annoying, and then at other times it's genuinely fantastic, most notably near the finale. I can't wrap my head around how Halo Infinite turned out this way, even with about an extra year of development time it still feels unfinished, and that's without bringing up the multiplayer.

I want to say that this is a sign of better things to come for this series, but 343 has messed it up so many times, and there are still a lot of worrying things about Infinite's game design that leave me less excited for the series' future... and just so tired.

Reviewed on Aug 02, 2023


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