This just didn't do it for me, which is unfortunate because I love Doom Eternal and replayed it just to prep for this. The DLC leans too heavily on just throwing more enemies at you more frequently, instead of adding something new to the level design. The new enemy types are extremely annoying - when the combat is this fast paced, I don't want to slow down to aim at an eyeball, or roleplay as a ghostbuster with the spirit. I had the same complaint with marauders in the base game - they hurt the flow of the game by forcing you to slow down and also just use 1-2 specific weapons.

I don't think I'll be playing Part Two.

Reviewed on Oct 12, 2023


2 Comments


6 months ago

I had the same problems with this one, I do feel part two improves a bit as it didn't feel as tedious..

6 months ago

@MrProg - hmm, maybe I'll check that out then...